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True damage ? Taunt ?


Nergal

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There are three types of damage in Intersect right now (hopefully we'll see some sort of editor for this so we can increase the damage types allowing attribute based damage i.e. wind/fire/water/dark/light in the future, whether official or through a source tutorial.)

Physical damage can be blocked by the player's equipment and endurance.

Magic damage can be blocked by the player's equipment, endurance and possibly (though also may not be) intelligence/wisdom.

True damage is applied regardless of level/stats/gear. So a level 1 slime that hits 5 will always hit 5 using true damage, but a level 1 slime that hits 5 against a level 1 player using physical damage, will hit less against a higher level payer.

 

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The A.I targets the last person that hits them. The way I create a Taunt is have an AOE spell that deals 1 Damage for X Seconds. That way every 1 second the spell ticks and the creature is "Taunted" to attack you. There is no true taunt though.

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