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Posted

So, I was wondering how hard it would be add a turn based system, take it to a Tactical RPG almost. This might have been the wrong tread but if I could get that and dice rollers that would be awesome :o 
This is less a request and more a just question too see how the idea sits with people

Posted

Obviously been talked about before hehe but it would require a heavy source edit. Turn based is always nice for a 2D engine. 

Posted

Hello, Personally,

 

I do not like turn-based systems, I prefer A-RPGs which is much more realistic for an engine such as Intersect :)

 

After, when the software will be Open Source, everyone can do as he thinks, it will just know in the language C #.

Posted

Thanks for getting back to be so quick :o
It was more wondering if I could do it with the tools provided currently.  However source edit makes that seem to be outside of my power for the time being

 

Posted

I personally know of someone who's already created a turn based system, albeit in another language. Once source is released, there might end up being a tutorial on how to create it. If not, your best bet is to network with some proficient coders when the time comes.

Posted
37 minutes ago, Murdoc said:

I personally know of someone who's already created a turn based system, albeit in another language. Once source is released, there might end up being a tutorial on how to create it. If not, your best bet is to network with some proficient coders when the time comes.

By that someone you mean me? XD

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