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White glow creating a black background glow


Gilgamesh

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The editor and game don't render the map in the same way, which causes some of this weird stuff to happen. It's mostly the same, but between the render pipelines of the DirectX and OpenGL versions of MonoGame there's some minor oddities like this.

I don't think there's much you can really do about it aside from trying to tweak your tiles or background layers to make it look similar.

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