Pigot Posted April 21, 2017 Share Posted April 21, 2017 Hey everyone!  I would like to know if there is a way to make a block spell (to trap players / monsters) such as the Tibia Magic Wall. Is there a way to do this with Intersect 3.1?  Thanks! Link to comment Share on other sites More sharing options...
0 Teppy Posted April 21, 2017 Share Posted April 21, 2017 Sadly this would be pretty tough to do without the source. Â Only possible thing I could think of is making an event spell, where the spell spawns an NPC named Block Wall or something, and then obviously make it so it can't be moved through. Only issue would be knowing when to automatically despawn/kill it. You could make it have low health and require other players to attack it to "clear" the wall, but the issue with that is people could then run around casting it congesting areas. Link to comment Share on other sites More sharing options...
0 Pigot Posted April 21, 2017 Author Share Posted April 21, 2017 http://images.tibia.pl/upimgs/1269870331945112049.png  Link to comment Share on other sites More sharing options...
0 Teppy Posted April 21, 2017 Share Posted April 21, 2017 Here's a quick little example I did. Not sure if it's quite what you were looking for, but may be the best we for now   hra, cesarmt and Pigot 3 Link to comment Share on other sites More sharing options...
0 Pigot Posted April 21, 2017 Author Share Posted April 21, 2017 12 minutes ago, Teppy said: Here's a quick little example I did. Not sure if it's quite what you were looking for, but may be the best we for now     Not exactly how I wanted it. Because it would be right to spawn a wall and it disappears after a determined time. But from what it seems for now this is the only way xD thank you man! Link to comment Share on other sites More sharing options...
0 Teppy Posted April 21, 2017 Share Posted April 21, 2017 2 hours ago, Pigot said: Â Â Not exactly how I wanted it. Because it would be right to spawn a wall and it disappears after a determined time. But from what it seems for now this is the only way xDÂ thank you man! Â I figured, but until we get the source we have to think outside the box to do what we can Pigot 1 Link to comment Share on other sites More sharing options...
0 cesarmt Posted April 22, 2017 Share Posted April 22, 2017 Interesante manera de llevar a cabo un hechizo. Link to comment Share on other sites More sharing options...
0 Pigot Posted April 22, 2017 Author Share Posted April 22, 2017 51 minutes ago, cesarmt said: Interesante manera de llevar a cabo un hechizo. Please speak English in this area brother, Link to comment Share on other sites More sharing options...
0 Pigot Posted April 22, 2017 Author Share Posted April 22, 2017 Hey guys, Â I found a way to make a "Magic Wall" for now. Â Just make a event, and put to spawn a NPC, put a wait time, and then despawn npc. Â I hope it helps Link to comment Share on other sites More sharing options...
0 Pigot Posted April 22, 2017 Author Share Posted April 22, 2017 But it has a big negative point, you can spawn only one NPC at every 10 seconds (10000 ms), :/ Link to comment Share on other sites More sharing options...
0 Yanz Posted April 22, 2017 Share Posted April 22, 2017 39 minutes ago, Pigot said: But it has a big negative point, you can spawn only one NPC at every 10 seconds (10000 ms), :/  Why? You can't do two(or more) common events at the same time? Phenomenal 1 Link to comment Share on other sites More sharing options...
0 Kibbelz Posted April 22, 2017 Share Posted April 22, 2017 If you make the cooldown of the spell less that 10000 ms and cast it again it should run a 2nd common event instance and work properly. Â Problem is npcs will move. Link to comment Share on other sites More sharing options...
0 Pigot Posted April 22, 2017 Author Share Posted April 22, 2017 Yes, but does not do the same function of magic wall Link to comment Share on other sites More sharing options...
0 Teppy Posted April 22, 2017 Share Posted April 22, 2017 8 hours ago, Kibbelz said: If you make the cooldown of the spell less that 10000 ms and cast it again it should run a 2nd common event instance and work properly. Â Problem is npcs will move. Â Can't you set the NPC that you use to the 'Guard' setting? Link to comment Share on other sites More sharing options...
0 Kibbelz Posted April 22, 2017 Share Posted April 22, 2017 guard is like attack when attacked, however if another npc is attacked all guards attack back. They're not stationary when docile. If you could spawn a solid resource that would be better. Sadly no can do right now. Teppy and Pigot 2 Link to comment Share on other sites More sharing options...
Question
Pigot
Hey everyone!
Â
I would like to know if there is a way to make a block spell (to trap players / monsters) such as the Tibia Magic Wall. Is there a way to do this with Intersect 3.1?
Â
Thanks!
Link to comment
Share on other sites
14 answers to this question
Recommended Posts