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Everything posted by Gallus
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Been playing for a few hours now, and I've found a few things that could be improved upon right out the gate. Minor things but, game has a solid foundation, and I hope you keep it going. I'll DM you on Discord.
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Playing mp4 or gif animation for a "cutscene"
Gallus replied to Gallus's question in Questions & Answers
I did it currently by adding all the frames as (.png) and did Show Image -> Wait -> Show Image -> Wait -> etc. It's going to be a pain but it'll do for now, and I can optimize it later when I feel like actually editing the source lol. I have to brush up on my C# and also look into the actual source to see how it's set up. -
I'm working on a travel system for my game, I'm curious if there is a way to play an mp4 or gif animation to use as a cutscene to display the travel. I'm trying to do something like this below Embedded Video Link
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Is this still being worked on?
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It would be cool to have a cross-world chat system, kind of like what RuneScape has. Player X logged into 'World 1', Player Y logged into 'World 2', can still private message each other.
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Not sure if I'm just doing this wrong but, I've created an image to display when a player has completed a quest. I just added the first on into the resources but when I tried to test it out, it will not display. I created an event, and had the event: -> Show Picture - Size Original - Click To Close Image [Checked] It will not display the image. Not sure if I just don't know what I'm doing or if there is something else I need do? Edit: For some reason I had to restart the server a few times for it to work.
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Count as high as you can while staff are sleeping!!!
Gallus replied to Giligis's topic in Forum Games
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Hey, Gallus here yet again. I know there used to be a way to screenshot the entire map (and surrounding maps) to make one big world map. Is this option still available? If so, I'm unable to find it lol I've looked a few places.
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Thank you! That did the trick. Forgot that I clicked that earlier today by accident. <3
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I've restarted client / server / everything. it is still showing the old resources.
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Hello, I've created new paperdolls for armour. I've replaced the files for the armor but my client is still showing the old sprites for the armor. Is there a cache or something I need reset so new resources load properly?
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Thank you for the info! I'm going to assume that you can't destroy multiple items on cast? If not then I'll just add a new mechanic to the game to craft spell tabs from runes lol.
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Hello, I am trying to add a spell. I've gotten it added but, how do I scale the damage? Currently it 1 hits my test npc. I'd like to make the damage to be in a range from 0 - 3 only. Also, I've set the casting requirements to need "runes" (my game is inspired / modeled after RuneScape (yeah...) ) but, is there a way to delete items upon casting the spell?
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Thank you very much! I was unaware that I was able to just resize like that. Will be very helpful to me with this knew knowledge! Thanks!
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With making the margins bigger, is there a setting I have to change somewhere in the editor / server files to compensate so that there is no clipping in the end result? P.S. - Thank you for the quick answer!
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Hello, so I am new to making paperdolls ( just read the quick screenshot tutorial on here ). I am having a small issue with it. I have provided a video below, as well as some images for reference. If anyone has a solution for this that I'm just overlooking, please let me know! Embedded Video Link Still Frame of the Issue If you look in the hair at the back of the head, you can see the overlapped portion of the paperdoll. These are the constraints I have within photoshop (based on the sprite pixel size) I would like the entire sword to show up in the paperdoll (it just looks professional), but due to the size of the sword and the size of the sprite I cannot have the entire sword shown. In lieu of just swapping the hand that the sword is in (which would be a simple solution) I am curious if anyone knows of another way I could go about fixing this issue without having to swap weapon hands just because the character is facing a certain way.
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Keep up the good word! It's been a while since I've dabbled with this engine and I look forward to getting back into it and restarting development for my game!
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Hey, unsure if this has been asked before, havent been on here for some time as well. I'm curious if were able to have npcs fight other npcs around the world. I'm about to begin work on remaking a currently existing mmorpg game, but in a 2d engine such as intersect, and one of the areas of land there are NPCs that fight one another. Curious if that's a feature of this engine.
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Hello, I've just added a lot of sound files to my sounds resources folder. I restarted the server and editor but, my sound files aren't showing. They are .oog like my music. Is this the proper filetype for sound files, or have I just stumbled upon a bug?
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Correct. Beta 3.1 is what I am currently using. On a fresh install, so it has been an issue right off the bad as of last night when I started. I will start an issue thread and mention Kibbelz as soon as I have a moment at work haha.
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Editor and Client share a resources directory. I have set the fishing rod sprite as well as the fishing spot sprite. They both show as invisible entities within the game itself when running via the game client. Good to hear the max hp was fixed for beta 4 haha
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What exactly are you talking about "did I copy the graphics to the client"? The only place to push graphics is in the Client and Editor resources directory haha.
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This happens to all my items that I've added as well. Invisible in the inventory but, they are there.
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Okay, so I set the max HP equal to the min hp of 5. I save the resource, and save the map, start the client and it is invisible. Once back in the editor, the max hp has been automatically reset to 0. That might possibly be causing the issue. But, that does not solve the item being invisible as well haha
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Also, for some reason it keeps resetting the max hp to 0. maybe that is my issue? but i can still use the fishing spot.
