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Everything posted by TheNuclearWolf
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The people over there
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Piece of fresh bacon
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Update 24/09/2017 Someone just offered me $6000 to buy Wolfy 2D and MMXV 3D and the name TheNuclearWolf/TheNuclearWolves. I accepted, not for the money, but for someone to be able to continue the project better than I can! I hope that this person can focus more of their time towards this engine, and make it into something I never could. So this is goodbye. I loved working on this project, but I don't have the time and knowledge to finish it and make it the best it can be! I have school, a job, a farm, and a ton of animals to take care of. So if any updates ever happen, it will be at http://nuclearwolves.com/ As he purchased that from me as well.
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Yea, I am just wondering if anyone here may know of a faster method. Or if you guys don't want this at all.
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Quick little post to see if anyone has any better ideas. All graphics are on the server, and the server goes through each one and stores them in an array. I then send that array over the network then the client turns them back into images. This works just fine but can get slow when there are a lot of textures, or when they are 1 MB or above. I could maybe host a website which can store these files, that way they are always up, and only need to be downloaded. The reason I wish to do this instead of the normal is so clients never have to update. The only time they need to update is when a massive change to the engine comes.
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Testing lights! Here shows two lights hitting each other and a shadow! Here is just one light and shadows! Tested with over 100 lights and shadows on android! Also, characters and NPC's can give of shadows as well but that's toggleable. In fact, over 70% of the game is customizable from the editor, I just need to sync it with all the clients. There is a ton I have to sync!
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Wolfy 2D Update 19/09/2017 Bring back my old project! Will be one of the most advanced MMORPG engines on this forum! Directx9, 10, 11 & OpenGL Will function on Browser, Phones and possibly even Consoles if I ever get there. Here are some of the Visual effects: Shadows Global Illumination Bloom Particles Volumetric background clouds Procedural Weather And much more!!! Alpha 0.0.1 will be available within the year (Or January 2018 ) to a number of selected people if you wish to have a chance to use the software please pm me! Do not expect a fully working engine in Alpha stages, its only testing and figuring out what the best method for everything is! MMXV 3D Update 19/09/2017 Still, work in progress, I heavily underestimated the work it needs. It's a functioning system but requires a lot of work to make it usable for a game. I will no longer be posting updates on this engine here on this forum until its near completion.
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Thank you! I have many plans for the engine, many of them are unique and never explored in this community, as far as I know of. One of these major features is Multi-platform, but another interesting one is c# coding while the server is running. You can add any feature you like with either c# or Lua, but I'm not sure about Lua yet. Those are features I have Planned and not what is completed, I may start a trello to keep up to date on whats completed.
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It's been 5 months since my last update so I would like to make a quick update now. A lot has changed with this engine, and I drastically changing how it functions. First of all its no longer an MMO engine, it's an all-purpose multiplayer engine. You can make an RPG, Fps, Rts, And any other game inside it. It's much like Unity or Unreal but focused on multiplayer. I chose to do this because every time I added a feature, such as new graphics, or a skill tree, I got confused as to why I'm making such a tight system. What I mean by tight is something that limits the user so much, I want the user to have full control of their game! The editor itself is done, just working on a completely new server system, compiler, and a more user-friendly UI. Other than that I may bring back a project I called Wolfy "I know it's a silly name" It was my second programming project I started when I was 9. It's basically Eclipse Origins, but nowhere near as good. But I am much more skilled in programming now, so if anyone is interested in seeing a multi-platform 2d MMORPG engine with the following features message me or reply to this comment!: Dynamic lights & Shadows Weather Npc's Quests Pets Guilds Mounts Bosses Particles Possibly an Addon system Paperdolls Crafting Server Authoritative Possible Character Creation And more! Would work on the following systems: Pc, Mac, Linux, Andriod, Xbox, Ps4, Browser, iPhone. And Much Much more I may not create it as there are already many 2d engines here.
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I'm also researching a way to create scripts in the editor, is would either be either C# or Python. I will probably do python as it will be easier to learn for non-programmers (From what I hear I have yet to use python).
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True. I will probably search for some models soon. Update 16/05/17 The editor is roughly 30% completed, Server is roughly 80% completed. I have almost finished the importer, so you can import your own assets. Once I finish that then I'm gonna search and fix any bugs I can find.
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Hello, I have shown a few pictures but I hope to get more out soon. I need someone willing to share models that I can use to get some pictures. I'm almost finished with the editor, and I intend to share some pictures sometime this month.
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MMXV 3D is built specifically for MMORPG's, it could work for your game, but I do not recommend using this for that style of game. A player model cannot be changed once it is created after character creation, you could trick the system, and make the character model empty, and use armor piece's to simulate a body instead, but there would be no animations. It would be easier to start from scratch, MMXV will add a lot of unnecessary additions to your game. It would be inefficient for your game. Though it is possible to make this style of game.
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Well atm the engine is only for MMORPGs And it is using a height map for terrains. I intend to create a Node editor, and you will be able to use that to create procedural terrain. But I recommend using Unity3d for your game/s.
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Update 27/04/2017 I have almost completed the main editor. The main editor is much like Unity3d it will also have smaller editors such as an item editor that are connected to the main editor. I am also working on some UI and models to try and get better pictures. Right now I am working on a way to import new models, animations, textures, sounds & music, and more. The engine has now has 100+ Textures (2592 X 2592 pixels) along with their Normal, Height and Specular maps by default.
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They are all aligned, they just look off in the picture. I'm not 100% sure why but I think its just quality settings and the quality of the picture.
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I have now started working on the editors. They will be heavily based on the Unity design & Layout. If you know how to use unity, this will be very easy for you to learn.
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I got cubes that are players, they can hurt each other Update: Well, that went well, I was working on making some UI and stuff for pictures and my little brother walked in and was watching, he then decided to press the big blue button on my desktop computer.... Power button... So yeah hopefully I can get some pictures out by tonight. Update: There ya go, it's beautiful! Ohh found a bug in this picture! Max health 106, took 6 damage now I have 101 should be 100. Could have been health regen but it should not be so fast. - Patched
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What would you like to see? Editors don't exist yet. models are non-existent atm. it's extremely bare, only code.
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Update 19, 20, 21/04/17 19/04/17 - Mysql Database - Players, Monsters, NPCs - Quest Indicators - PvP System - Secure network - Login and Character Selection 20/04/17 - Fixed network-related bugs - Multiple Channels for chat - Critical hits and Blocking - Attributes - Items & Gold - Skills, Skillbar, Skill Levels 21/04/17 - Looting - Trading - Item shop - Crafting - NPC Trading and Quests I have been spending almost 20 hours a day working on this engine. I have to setup ranks, Player, Moderator, Admin, Owner. I will soon start on the editors, the Map editor is the first task.
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Update 18/04/2017 I have decided I'm going to make it standalone. Sorry for the small update, not much has happened.
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Update 26/02/2017 I have not given up, I am still working on this very often. I am remaking the Server & UI. The editor comes packed with a node editor, animations, and 3d modeling tools to allow maximum customization. The node editor is much like Unreal's blueprints. The editor will also come with a scripting editor, You will be able to use familiar scripts much like c# to do more complex things. The editor is much like the 2d ones, And if you know how to move an object around in 3d space that's about all you need to create any map you want. The editor comes with many different models to get you started. I have heard of these game engines. I will check them out when I get a chance!
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Update 31/01/2017 I have been thinking about this tool, and I think I have come to the conclusion that I am going to stop development for now. there are already soo many tools and assets out there to create MMO's. https://www.assetstore.unity3d.com/en/#!/content/10589 -- Ultimate MMO RPG Kit https://www.assetstore.unity3d.com/en/#!/content/13867 -- uMMO https://www.assetstore.unity3d.com/en/#!/content/51212 -- uMMORPG https://www.assetstore.unity3d.com/en/#!/content/19339 -- Atavism 2 And that's only a few from the unity's asset store, I am not quitting on this tool, I will continue researching and learning how I can improve it, and I hope to one day finish it. I will continue this engine but allot of unexpected changes took place in my life. I intend to recreate this engine from the ground up.
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Yea I think it bugged, it thinks that is still the first poll. To anyone that cannot vote please comment instead
