Update 19/01/2017
Graphical
I just changed the tree renderer,
it can now support up to 200k trees with colliders at one time.
-----This is not a showcase of the graphics, just a showcase of the trees. The low-quality trees is because I had the LOD set to low, to increase performance, I don't have a very good computer-----
Editors
Finished the base of the node editor, now working on creating more nodes.
Then I need to work on sending the node information to MYSQL and loading it with the client and running it when needed.
Misc
To makes things easier for me, for now, this engine will be made to create a multiplayer game, not just an MMORPG, After I get it all setup I will then start adding MMORPG features to make it easy to create an MMORPG with it, instead of it being an MMORPG engine only.
Possibly changing the server mechanics, If I Do this I will no longer provide free server hosts, but hosting a server will be much easier to manage. At the moment the servers hosting is done by a master server, When you create a server it actually creates a room inside the master server that your client connect to. I may change this to being a server you host and port forward because if I don't the master servers may be overloaded often, and I would have to sell the engine for $5000+ to produce the money needed to host the master server.
Also, I am thinking of converting the engine over to Unity 5. This will make things much easier, and faster.