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TheNuclearWolf

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Everything posted by TheNuclearWolf

  1. Update 27/01/2017 I have paused development because I am deciding if I want to make it a standalone engine or an asset for unity. I made a poll to see what you guys think. Other then that there is not much new things to say, I am looking into voxel based terrain, so it can be edited ingame in realtime, but only admins would be able to. If I make this an asset, you would have full control over who gets access to what. and you would be able to use your own features.
  2. Update 25/01/2017 Server The server is now complete, works on Linux, Mac, Windows, and Android (Androids are not capable of running a full server but can run a temp test server). Not much else in this update. so I'll leave the rest for next update. Also, I am looking at optimizing the server now, it's great but sends allot of data when idle. I fear it won't be able to handle more than 100 players as of now. Should be an easy fix, though.
  3. I will definitely look into that! And about the price, If I do end up selling it there will be a free version. One that does not limit you, but only effects how many Player you can have online.
  4. There is not much to test just a terrain with trees, i made it to get a picture. I can increase the quality and get a nice picture myself it's just my fps would be fairly low. Ill try to get a better picture including the weather and everything Well, I am converting my engine to run inside Unity, But not as an asset. It would take allot of customization to get it to work correctly as an asset. maybe when I'm finished with this version I'll create another for unity's asset store. I do agree, and I am open to suggestions on how I can make my engine unique.
  5. Update 19/01/2017 Graphical I just changed the tree renderer, it can now support up to 200k trees with colliders at one time. -----This is not a showcase of the graphics, just a showcase of the trees. The low-quality trees is because I had the LOD set to low, to increase performance, I don't have a very good computer----- Editors Finished the base of the node editor, now working on creating more nodes. Then I need to work on sending the node information to MYSQL and loading it with the client and running it when needed. Misc To makes things easier for me, for now, this engine will be made to create a multiplayer game, not just an MMORPG, After I get it all setup I will then start adding MMORPG features to make it easy to create an MMORPG with it, instead of it being an MMORPG engine only. Possibly changing the server mechanics, If I Do this I will no longer provide free server hosts, but hosting a server will be much easier to manage. At the moment the servers hosting is done by a master server, When you create a server it actually creates a room inside the master server that your client connect to. I may change this to being a server you host and port forward because if I don't the master servers may be overloaded often, and I would have to sell the engine for $5000+ to produce the money needed to host the master server. Also, I am thinking of converting the engine over to Unity 5. This will make things much easier, and faster.
  6. Yeah with a few major changes I completely understand your skepticism, I would be the same.
  7. My solution comes with Free Models, Free MoCap Animations, Free Textures, Visual Scripting, & Free server hosting. I plan for the MMO itself to be built with the visual scripting system, meaning everything in-game can be changed. This also makes it so new coders can not only learn how to code but to also create an MMORPG while there at it. Due to it all being done inside the editors, this allows users to, for example, Change the game from 3rd person to 1st person, or change it from a fantasy RPG to a space survival game. And so far a few people already seem very interested not just on this forum. I will be posting pictures very soon, And once the engine gets to a stable state I will also look into publishing a demo. And I am also thinking about adding the ability to actually code c# instead of using the visual scripter.
  8. That poll is mostly just to see how many people would buy it.
  9. You may be right, But I have been working on this for about a year now. I have finished Graphics, Servers, And much more. I am working on some pictures and videos I plan to upload soon. I will be uploading some pictures soon, It's just hard because I don't have any models or animations to show off. If you want I can expand the list to everything I have and intend to add. Also thanks for the note, when i update the post next ill try to remember to change the font size. Talking about when it's done, If the engine was complete how much would you pay. I understand all of your skepticism. A new person claiming to develop a powerful 3D engine, Without anything to show off. I would be skeptical as well. I may not have much to show off yet, I may also have no reputation on these forums, and no one here knows me. So for my first impression, I gotta be pretty good. I'll work on getting pictures tonight.
  10. Thank you for mentioning this!
  11. Wolfy 2D A 2D MMORPG MAKER If your wondering what happened to MMXV 3D, I have canceled that project and I am finishing this one instead as it's easier to make and finish. MMXV 3D it gonna become a multi-purpose multiplayer game engine much like Unity or Unreal! About Wolfy started as a project for me to learn how to code in C I started this project when I was only 9 it did not take long for me to realize I had nowhere near enough knowledge in coding. Wolfy is a 2d MMORPG engine not unlike many already here. So you may be wondering whats so special about this one? Well I'll scratch the surface of what this engine can do: Dynamic lights & Shadows Runs on Mobile and Browser Can hold up to 2000 concurrent players! Directx11, 10, 9 and OpenGL! The server is headless perfect for hosting large servers! Non-Grid based map editor! Map generator to make forests, dungeons, and so on! I have a part-time job and I also have school. I'm putting as much time and effort into this engine as I can. Features -----COMPLETED----- Multiple Channels for chat Dynamic Lights & Shadows Players Monsters NPC's Directx 11, 10, 9 & OpenGL Critical hits and Blocking Attributes Items & Gold Server Authoritative Skills, Skillbar, Skill Levels Looting Trading Item shop Non-Grid based worlds Crafting Quest Indicators PvP System NPC Trading and Quests Mysql Database Secure network Login and Character Selection Guild System -----WORK IN PROGRESS----- "Updated 18/09/2017" -Server 95% Completed -Editor 40% Completed -Importing new textures/tilesets 20% Completed (Due to how I made the engine, I did not think about importing new textures.) -SkillShots 0% Completed -Pets & Mounts 0% Completed -PVP zone, Safezone, Custom 0% Completed -Other 0% Completed -Requested Features 0% Completed Anything you see here can change at any time, do not expect the final release to contain anything you see here. I am working as hard as I can to implement every feature possible.
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