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TheNuclearWolf

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Everything posted by TheNuclearWolf

  1. a Territory system sounds interesting, though it would be a lot of work but ill look into it. Pets are already implemented
  2. Could you elaborate on what you mean by a territory mascot? and a guild system is already planned
  3. Dynamic lighting can make even the simpliest of maps look great! (Im not a mapper... dont judge xD)
  4. The Default stuff is actually already prettty good, you COULD make a game solely just changing the artwork and setting it all up. There are a few free addons as well which will help..
  5. Ainz Ooal Gown Is right, I have been using Unity for around a decade now and i own Ummorpg 2d and 3d with practically all of their community made addons (Which is over 140) Ummorpg is a POWERFUL rpg kit, but its not a Competely ready made game. unlike Eclipse you will require programming knowledge, Though also unlike eclipse unity is Extremely powerful, and you will be able to make games eclipse will never be able to achieve! New Eden is a great example of the power of this toolkit, But you will require programming knowledge, animation knowledge and more. Its possible to make your entire game from the unity asset store alone without needing to learn animation and barely any programming, but you will be sqeezin your wallet at that point. If you need any help with Unity or Ummorpg just ask me!
  6. Added some new Text Placeholder! Make em npc talk with Style! So stuff like "Hello $playername$" I added: $playerstrength$ $playerendurance$ $playervitality$ $playerluck$ $playerintelligence$ $playerspirit$ $playerlevel$ $playerexp$ $playerpetlevel$ $playerpetexp$ $playerpetstrength$ $playerpetendurance$ $playerpetvitality$ $playerpetluck$ $playerpetintelligence$ $playerpetspirit$ $playeraccesslevel$ More can be added on request
  7. Dynamic Tile-Based Light shadows are in!
  8. Dynamic Tile-Based Light shadows, Light up your world with Real Lights Coming soon
  9. Differant light sizes and Light Flickering has been added! (They have been slightly improved since I made this clip) Embedded Video Link
  10. Map Caching is finished, you can probably expect like 200-300 fps boost, in my case I went from 50 fps to 400+
  11. I have been working more Actively on this project! So expect new stuff soon! Update 2x Ok so im currently implementing both a Map and Autotile Caching system, its almost done currently giving about 100+ fps
  12. Possibly, I converted it from a tutorial from the Eclipse forums.
  13. As for Fullscreen, its possible todo it, you should be able to follow most other Engine fullscreen tutorials they should work. You will just have to convert vb6 language to c#. Im not entirely sure what you mean by Effect convert on forms though.. sorry.
  14. Player Limit should not be an issue anymore. Its defaulted on 70 but it should be able to be changed to any number. Sorry I didnt have a solid answer before. I have a pretty good idea on how to implement Seamless maps now, it should also work with instanced maps.. hopefully.
  15. Im not to sure, I'll look into when I get some time.
  16. Whats the error? This engine was ported over from Orion+ which was in vb.net So im not entirely sure but its very likely it will have the same issues. If its the Server crashing upon trying to login with the editor, I know that one. Update: I made a temp Hacky solution, ill commit it. I also made an Issue on github regarding that problem if anyone is interested in helping solve it, im probably just being retarded and its something real simple.
  17. Oh I didnt think about that haha, Not sure yet I'll have to do some more research. Na the Procedural Map was actually already in the Orion+ I believe. Oh? didnt know Older devices had a problem with it.. Kinda brings more Purpose to this engine I guess. I would love any assistance! Right now the biggest thing I need help with is Bug fixing, Orion+ already had some bugs, This just took that to the extreme xD And also seamless maps. Auction house is also VERY broken, I tried porting it over from an old vb6 engine, which worked... almost... had to change a bit and its still barely functional. Also if anyone has access to more vb6 tutorials and stuff they would like to see ported into this engine, just ask me, I would love todo it! no promised though.
  18. Oh sorry i didnt get any Notification for your message. Im currently on full throttle with Project Build so i havent had to much time to work on this. Ill try to get some work done soon, i honestly didnt think anyone was really interested in it.
  19. Multiplayer is already a thing Currently though its a Creative sandbox game, survival is on the todo list though!
  20. Whats cool though is you can build almost anything, and unlike most building games.. i mean Anything. from a plane to a submarine, from a stopwatch to a mechanical computer its all possible. You manually measure and cut everything so you can make Any size/shape you want. Nothing is premade
  21. Haha yea, it takes a very long time to build even a single thing. But some people really enjoy this sorta thing, including myself.
  22. Project Build is a 3D SandBox building game, but wait! Its not your usual ‘punch-a-tree, craft-a-house sort of game! If you want a house, you have to do all the hard work yourself, Nothing is premade for you. Want a wall? Well, go cut down a tree, move the log, measure the planks, cut the planks, move the planks, align them, then nail them in, boom you placed what... 3-4 planks? Gonna need to go chop down another tree. While the game is still in development, the game is fully playable, as well as having a complete Multiplayer mode. We are also looking for Testers for the game and Staff for the Discord! https://discord.gg/rnEMf2D Heres some short Clips: https://i.gyazo.com/09082b78eed7826902b0cb5ccee0c850.mp4 https://i.gyazo.com/30584a3f8970d4101de05b12b41779cb.mp4 https://i.gyazo.com/e81b1ece16260b24253e70c718dc08cc.mp4 https://gyazo.com/4ae8ddc8559cc3735a62e8c57a65dd0f.mp4 https://i.gyazo.com/9306f3eab5e9adb91dc2fbbec0e40ad4.mp4 Built with Unity
  23. LUPUS ENGINE The Sharpest Engine.... Lupus Engine (Previously known as Orion+#) started as a project to convert Orion+ to c# just to see how fast I could do it. I succeeded in about 4 days though it was quite unstable. After a lot of work the engine is starting to become stable and useable! I Have fixed many bugs while also intoducing many new features and improvements! Images: Features: Lots of new Major Features! - Multiple Characters per account - Party - Discord Rich Presence - Trading - Housing System - Crafting System - Event System - Quest System - Instanced Maps - Per player/party map, great for dungeons - Emotes - Leveling Skill system - Randomized Items - Procedural Random Maps - Toggleable Auto Attack Major Improvements on movement, much smoother gameplay - Fixed jitteryness on the edge of maps, Gives for a much smoother gameplay (Most eclipse engines have this bug) - 4 Directional Movement - 8 Directional Movement - Toggleable Day/Night cycle - Brightness Value for Indoors (Override day/night) - Basic Lighting system - Advanced Lighting system with Shadows - Both Lighting rendered in Editor - Player Light - Light sizes - Light Flickering NPC improvements - NPC Stat generator - Support for Boss's - Adjustments to Npc Drops - NPC Pathfinding- Supports 8 and 4 Directional movement Projectiles - Diagonal Projectiles - for 8 Directional Movement Pets - Pet Evolve - Pet Pathfinding - Supports 8 and 4 Directional movement Rendering/Visuals! - Cached Maps for huge performance boosts on the client - Up to 300+ fps - Cached Lights for huge performance boosts on client - Up to 100+ fps - Adjustable Resolution - Auto Tiles, Normal and Animated - Knock-back and screen-shake on Critical hit - Toggleable V-Sync - GUI Drawn to screen, including chat - Working Weather - Customizable Main Menu layout by UI Config - More will be added Server Improvements! - up to 40x more server performance then some existing Engines! - New Server Commands - Shutdown Countdown command - Server maintenance mode - Global Experience Multiplier - Server sided client settings Download: Github Testing Discord: Discord Changelog:
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