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Mike

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Everything posted by Mike

  1. Wow. I feel kind of stupid that I didn't think of that. Thank you
  2. So, I've been working on some tilesets for a while. Started building a map with my new tilesets, and am running into this issue. Best explained with the attached image, but I am setting the background completely transparent, and exporting from gimp as a png. Looks fine previewing the image of the tileset, but when I use it in the editor, all of the transparent spots appear black, and show up when I lay the tile down. This is especially troubling when trying to, as in the example below, add something smaller than 32x32 on top of an existing tile. Everything that is supposed to be transparent is black. Is there a solution to this that I am overlooking, or will I have to fill every pixel of a 32x32 grid with whatever I want adjoining?
  3. Haha. My oldest son was a little cold on a tractor ride last fall
  4. Very good quality Looking forward to more!
  5. Welp, between 2 boys (4 year old and 4 month old), wife, and being a full time electrician, my hobby time is sometimes sparse at best. But when I do find the time you'll find me either: - doing something related to game development - playing music (drums, guitar, bass, mandolin ) - league of legends -diablo 3 Kind of whatever I'm in the mood for when I get an hour or two to spare
  6. Yes sir. Keep up the momentum! By the way, is the "things left to do" thread still accurate in regards to what's left before release?
  7. Vb is what has turned me away from these types of projects for years. It's such a breath of fresh air to see a project done in c#! Can't wait to get rolling!
  8. So how did the test perform with an inferior machine? A question for ya. What type of map file is utilized by this engine? Xml? Also, how are maps handled? Small zones only, large maps? The reason I'm asking is that I have a nice world created for a private server I created years ago, and I'd like to go ahead and start modernizing it, updating the graphics, etc, so that I'm ready to go when this engine drops.
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