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Meto.Z

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About Meto.Z

  • Birthday 12/30/1998

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  1. Meto.Z

    Sound not playing with animation.

    1) The attribuate sound on an animation will stop when the animation is finish, make sure your animation is long enough. 2) There is a special sound system on the map with this engine, if the player is far of an animation, the sound will be lower, make sure your character is close enough. 3) Make sure that you have your sound effects volume at 100% in the options of your game.
  2. Meto.Z

    (B5.1) Animation position

    Thanks for the fast response, I make the report before this post then it's okay about it but i think that solution will not be effetive and I don't want to lost my time with modifications and back-up the old animation when it'll be patched, outside of this, my project isn't ready to be released and I know you, you're a hard-worker. Waiting impatiently the new versions.
  3. Meto.Z

    (B5.1) Animation position

    Hello everyone and sorry in advance because i posted a similar message in bug/suggestion categories to inform the developer of this bug but i also need help urgently because i can't continue my project so i have a bug on the new 5.1 version, i have updated my project from 4.9.1. /////////////////////////////////////////////////// The animation generated by a event have a different position then the original position. See this bug by yourself by create an animation and attribuate it on an event and put the same animation to a "play animation" function in the event system and see the difference. Here, I attribuate the animation "Confusion" to my event : And it will be on the good position like normal : And here is the problem, I make a "play animation" on my event : And this is the bug, see where the same animation play, i hadn't this problem in the 4.9.1 version : Do you see the difference ? The animation have a lower position and this is just an illustration, my game is full of this problem now ... Thanks in advance, sorry for my english.
  4. Hello everyone, i have a bug on the new 5.1 version, i have updated my project from 4.9.1. /////////////////////////////////////////////////// The animation generated by a event have a different position then the original position. (Screenshot) /////////////////////////////////////////////////// /////////////////////////////////////////////////// See this bug by yourself by create an animation and attribuate it on an event and put the same animation to a "play animation" function in the event system and see the difference. (Screenshot) /////////////////////////////////////////////////// /////////////////////////////////////////////////// Here, I attribuate the animation "Confusion" to my event : And it will be on the good position like normal : And here is the problem, I make a "play animation" on my event : And this is the bug, see where the same animation play, i hadn't this problem in the 4.9.1 version : Do you see the difference ? The animation have a lower position and this is just an illustration, my game is full of this problem now ... //////////////////////////////////////////////////// Thanks in advance and thanks for all the works and sorry for my english.
  5. Meto.Z

    Transparence problem

    I download a blank version of the beta 2 and i put my tileset, i have got the same problem ... The problem isn't the tileset because it's working on the alpha version. Please does anybody have an idea ?
  6. Meto.Z

    Transparence problem

    I will retry to upgrade to be sure.
  7. Meto.Z

    Transparence problem

    It's 100% upgrade :/
  8. Meto.Z

    Transparence problem

    Hi, I've got a problem with the last version of Intersect (Beta 2), the transparences tiles in the client is too dark, it's not the same than original tile in the editor : In the editor it's the normal transparence, but when i save the map and i go to the client the transparence isn't correct. This problem appear with the beta 1, it was correct on alpha version. Do you have any idea, thanks in advance.
  9. Meto.Z

    Why the equipements don't affect ?

    Oh okay thanks, i searched how to active the quest editor Okay i will follow the news then
  10. Meto.Z

    Why the equipements don't affect ?

    Thanks a lot, appreciate. Hello, thanks for your answer and for the assurance you gave me but you said we will can transfer everything like quests, for me the Quest Editor isn't accessible, can i know why ?
  11. Meto.Z

    Why the equipements don't affect ?

    Hello thanks for your answer but the tip doesn't really work for me because : -I tried a lot of options in Item/Projectile/Spell editor and i don't make higher damage or i make higher damage but i crash my server when i kill my NPC. -We can't make armor with this system ... All the way this tip isn't interesting for me. Hello ! Thank you, i will search the exact release date. You think i can continue my game and go to 2.0 in december keeping all my project/maps/resources/etc ? This is really strange no ? Me i'm new here but the engin is 1.9 version today and there is a very big problem. How to make a game with this bug ??
  12. Hello all ! I'm new in the Intersect Community, i'm french, so please, exuse me if i make some errors. I make a MMORPG with Intersect but i have a very big problem ! The equipement/item affect nothing. There is my item : See ? It gives me 246 point everyhere and 91 damages. I equip the item : When i attack without item i make 18/19/20/21 damage, and same damage with the item, why ? Same thing for the armor, it don't protect me, i ate the same damage from ennemies. Please i need your help
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