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Meto.Z

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About Meto.Z

  • Birthday 12/30/1998

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  1. Meto.Z

    (BETA 5.1) Animations position

    Still not fixed ...
  2. Meto.Z

    (BETA 5.1) Animations position

    Non-fixed, i confirm.
  3. Meto.Z

    Ban expiration bug

    This is the same problem with muting player. The mute is unlimited.
  4. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When you make an event with a Show Picture option and you change the game resolution while the picture is still, the picture disapear. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make an event. Make a line "Show Picture". Test the event. Change the resolution in the options. The picture disapear. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// ///
  5. Meto.Z

    Looping Dialogue...

    Thanks for the tutorial it can help but i think this is the wrong section.
  6. Meto.Z

    Making an Intro to your Game [Player start]

    Nice one, i did an intro with a system of animations, need to adapt now. Edit : Nice tutorial AOG, forget to say ^^'
  7. Meto.Z

    Making an Intro to your Game [Player start]

    The "Show Picture" is a new option in the last version ?
  8. Meto.Z

    Trying to make a autorun

    You are welcome
  9. Meto.Z

    Trying to make a autorun

    Okay : Make sure your "Switch A" is a player switch, not a global switch. Make sure your event is on the good map where the player will begin the game. Delete the page 2 and the page 3, they are useless in our case. In the page 1 let the trigger at Autorun and check the "Passable" and the "Hide Name" options. Make a Spawn/Execution Condition, make a list, name it and put this condition : Player Switch Switch A is False and click Okay button. In the event itself make it like this : @>Show Text: blablablabla @>Set Switch A to True. Done. Then this is a Autorun event with only one condition to launch the Switch A is False. A new player have all the game Switches on False. After player clicks on "Continue" (by default) on the text, the "@>Set Switch A to True" will be operated and your event will not spawn again because the Switch A will be true.
  10. Meto.Z

    Trying to make a autorun

    Your event is strange, the first page is when the player comes in the game for the first time ? If yes, you need to set a Spawn condition on the first page like that : What is the other pages ?
  11. Meto.Z

    Need help with events

    After checked the interaction key in the options, see if your event is an event activable by action button here :
  12. Meto.Z

    Sound not playing with animation.

    1) The attribuate sound on an animation will stop when the animation is finish, make sure your animation is long enough. 2) There is a special sound system on the map with this engine, if the player is far of an animation, the sound will be lower, make sure your character is close enough. 3) Make sure that you have your sound effects volume at 100% in the options of your game.
  13. Meto.Z

    (B5.1) Animation position

    Thanks for the fast response, I make the report before this post then it's okay about it but i think that solution will not be effetive and I don't want to lost my time with modifications and back-up the old animation when it'll be patched, outside of this, my project isn't ready to be released and I know you, you're a hard-worker. Waiting impatiently the new versions.
  14. Meto.Z

    (B5.1) Animation position

    Hello everyone and sorry in advance because i posted a similar message in bug/suggestion categories to inform the developer of this bug but i also need help urgently because i can't continue my project so i have a bug on the new 5.1 version, i have updated my project from 4.9.1. /////////////////////////////////////////////////// The animation generated by a event have a different position then the original position. See this bug by yourself by create an animation and attribuate it on an event and put the same animation to a "play animation" function in the event system and see the difference. Here, I attribuate the animation "Confusion" to my event : And it will be on the good position like normal : And here is the problem, I make a "play animation" on my event : And this is the bug, see where the same animation play, i hadn't this problem in the 4.9.1 version : Do you see the difference ? The animation have a lower position and this is just an illustration, my game is full of this problem now ... Thanks in advance, sorry for my english.
  15. Hello everyone, i have a bug on the new 5.1 version, i have updated my project from 4.9.1. /////////////////////////////////////////////////// The animation generated by a event have a different position then the original position. (Screenshot) /////////////////////////////////////////////////// /////////////////////////////////////////////////// See this bug by yourself by create an animation and attribuate it on an event and put the same animation to a "play animation" function in the event system and see the difference. (Screenshot) /////////////////////////////////////////////////// /////////////////////////////////////////////////// Here, I attribuate the animation "Confusion" to my event : And it will be on the good position like normal : And here is the problem, I make a "play animation" on my event : And this is the bug, see where the same animation play, i hadn't this problem in the 4.9.1 version : Do you see the difference ? The animation have a lower position and this is just an illustration, my game is full of this problem now ... //////////////////////////////////////////////////// Thanks in advance and thanks for all the works and sorry for my english.
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