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Everything posted by Meddy
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Hi everyone, I need some information if possible, on intersect as soon as we change sprite via a common event if we have paperdolls they do not follow the change, do you know where I could look in the sources to resolve the problem? I just want someone to tell me where to look, please, thank you. [I fixed my problem by modifying the source code]
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Bonjour, voici un aperçu de mon futur jeu DBZ MMORPG 3D. Je vous laisse découvrir la petite présentation !
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Hello if you know how to use sources, here is an easy solution: Search in: public override void Die And add below: You can change the color of the sentence too. Here it is ^^
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How to create Party, Guild, Player Map (for house, Farm, Dungeon)
Meddy replied to mem981's question in Questions & Answers
This is possible with the event editor with conditions -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello my mmorpg DragonBall Z create with intersect has opened its doors, for those interested ^^ here is the last gameplay video of the game. (French community, but everyone is invited of course ^^) Discord : https://discord.gg/yhhVUnNWKS West City night : Gameplay: -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Thank you ^^, for technical questions then: For question n ° 1: The Genkidama reacts according to the Ki Power stats, it hits the opponents in the impact zone ^^, for the cast position it's a small modification of the sources ^^ N ° 2: For the kamehaméha, it's small mods of source and the editor of projectiles ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello everyone, here is the demonstration of the Genkidama (Beta version) ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Good evening here is a video on reloading the Ki ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Oh okay, but I don't understand which ones do you think are not good? -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello, thank you for showing interest in my project, I like criticism because it helps me improve. when you say the GFX i don't really understand (i'm french i use a translator ^^) -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Good evening ^^ here is the Kaioken transformation with Ki deduction automatically ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Here is the end of Saiyen Radditz (There are still some details missing to improve) ^^ It lacks some small animations and IG settings etc ... which I would add as and when ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello here is how the Saiyan chapter will begin with Radditz (I show you the beginning of when Radditz arrives) Of course it's nothing compared to other quests it's just a preview of how the scenario will unfold ^^ Embedded Video Link -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello, today I present to you the meat cooking system. The camper suggests that you cook your meats collected from mobs and cook them for a few Zénis! Once cooked you can eat them or prepare better recipes ^^ Video: https://www.ascensiongamedev.com/resources/filehost/cf7b641387242d57e47ac297a7b605d0.mp4 -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Thank you very much ^^ I'm working on it a lot and the game is well advanced, it will be released very soon ^^ -
Story Today I did this on my project...
Meddy replied to SkywardRiver's topic in Design & Creativity
Hello today I show you what my DragonBall Z game looks like which is under development ^^ here is a short video which shows some special attacks and some map details ^^ Watch the video -
Hello, I would like to know how to make so that each projectiles fired deduct me from the Mana? I saw that there is an ammunition system, but no way to deduct mana from each projectile fired. If you have to touch the sources it would be really nice to show me the way to take because I can not find. Thank you ^^
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Merci pour ta réponse cher ami ^^ Je pense que je vais faire un tour dans le source et si je trouve la solution je la partagerais ici pour ceux qui en auront besoin ^^
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I finally solved my bug lol bad event ^^ everything is working fine now https://ascensiongamedev.com/resources/filehost/0dfd23abc6738e4b050ee7dcde9fa000.mp4
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and the player remains passable ...
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Good for the bug where I could not hit the player it is fixed according to what you told me, I put the map back to normal, however the bug remains as soon as I hit the player its sprite changes on its own. I put back the 403 sources of the github but it's still the same
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Already try, more than I hit the player his sprite changes by itself
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Bonjour à tous ^^ Je suis confronté à un bug depuis ce matin qui me torture l'esprit. Je ne peux pas frapper un autre joueur, ou l'attaque les amène à changer de sprite, et ils deviennent même traversables. Merci de bien vouloir m'aider car je suis bloqué ^^ Voici une vidéo: https://ascensiongamedev.com/resources/filehost/53ea8e6ef8d199ace9bb9affc057ac89.mp4
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Bonjour a toutes et a tous, j'ai un souci avec un évènement pour mon jeu, j'explique... J'aimerais que quand un joueur lambda passe sur une case évènement, si sa direction étant de droite ou gauche cela le bloquerais, il ne pourrais pas passer c'est possible de faire cela ? Ou faudrait touché au sources? Car je m'y connais pas vraiment en c# mais si on m'éclaire je peut y arrivé merci en tout cas ^^
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Bonjour, existe-t-il un tutoriel qui pourrait m'apprendre comment installer un patch si possible s'il vous plaît? (Désolé pour le vocabulaire je suis français j'utilise la traduction automatique) ^^
