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panda's post in I have a doubt was marked as the answer
It's been addressed many times before, and the answer is a resolute "wait until the source is out" like with everything else.
Whether or not it's possible is up to many factors, but at the present Unity is not a guaranteed or even focused on item on a very long list of more important items.
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panda's post in Editor crash after few seconds. was marked as the answer
https://www.ascensiongamedev.com/community/bug_tracker/intersect/
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panda's post in What does CPS mean? was marked as the answer
It's cycles per second, specifically cycles of the logic loop IIRC. No idea why a slower machine hit a higher number, but this is why it doesn't go up with a lot of NPCs.
"Calculations" would either be extremely difficult to measure or we'd be twisting the definition to exclude most of the calculations that we can't really count, because technically every addition, subtraction or multiplication is a calculation.
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panda's post in Sprite sheet layout was marked as the answer
Currently are no other sprite states, when the source is released you can add them.
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panda's post in Tiles uipdating was marked as the answer
Nope, but if you add a suggestion here we might be able to make it do so in a future release (not happening in Beta 4, we've already got too much on our plate as it is):Â https://www.ascensiongamedev.com/community/bug_tracker/intersect/
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panda's post in How to create a bow? was marked as the answer
Like @daviih123Â said:
You need to create a stackable item for arrows. You need to create a arrow projectile assigned to that item. You create a weapon item and set the projectile to be the arrow projectile you created. -
panda's post in Losing experience was marked as the answer
No, please open a suggestion for this (but it probably won't be implemented in the base source any time soon if at all, so you will need to wait for the full release and add it yourself).
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panda's post in How to put mist on the map? was marked as the answer
If you look at the bottom right-hand corner of this screen you can see the fog options under "Properties" in the map editor.
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panda's post in Change the text by the DB? was marked as the answer
No, you currently have to go through the editors. What you're seeing is other data since they are stored as data blobs.
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panda's post in Stat Boost/Effect Duration time was marked as the answer
If you hadn't said your English was bad I wouldn't have known -- it was perfect near as I could tell.
I will make a change for this now, but I can't say for sure when it will make it into a build.
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panda's post in How to make spell animation not Auto Rotate? was marked as the answer
Being addressed in the fix for this bug:Â
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panda's post in Server specefications was marked as the answer
As far as I am aware it is capable of using more than one core, and if it is indeed capable of using multiple cores as I suspect (and if it isn't now, in the future it will be for sure) it won't be a matter of intensiveness, and it would improve performance even when not under load since it would be able to process players/networking on multiple cores at the same time.
