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TerryCola2032

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Everything posted by TerryCola2032

  1. The AI can now call upon their memory of events. When passed to somebody, they're added to the memory bank of the person they are telling about it. Next up; 1. Filter events by "Recent" when requested as such. 2. Add "Categories" to events. This allows for greater filtration between interesting/mundane events. 3. Add a chat option for the player that leads to sub-menus for spreading information. After that, I need to make it so the options can actually make things happen. Combat, kidnapping, etc. Still... progress.
  2. @AcidTumbleweed right? It opens so many interesting possibilities with crime and reputation!
  3. Okay so the AI is now able to receive, gauge and reply to dialogue reactively. They balance their disposition against you and reply according to their personality. Aggressive, quiet, etc. They may not reply if they don't like you enough. Their name is also hidden till they give it to you - and yours is hidden to them, unless you give it to them. As a sub-requirement of this, too, NPCs/Actors can now learn about the world's locations on a basic level. Ie, if they've been to that location, they'll be able to tell you about it. I need to further refine this to specific details of the world, though, such as resources, places, etc.
  4. Traits can now affect a person's disposition to other persons. Some examples
  5. Not going to lie. I love my project manager, www.Asana.com. Edit; It works It works It works It works.
  6. I'd suggest hosting the Con in a poorer country so the tickets, hotels anD general spending is much cheaper :).
  7. Got it. Thanks, lads.
  8. Am I missing something, or is there no shout box?
  9. Remember when Beau made that zelda game and Nintendo showed up with a ten million dollar book they threw at him? Scary stuff. Also Hi Sky! Glad to see wardens still around :).
  10. @Vus thanks man! It's pretty much the one thing I've been looking forward to the entire game. Looking forward to the really complex/fucked up options and consequences. Also, on holiday till Wednesday now. Speech but no development till thend!
  11. Eh PS; Also from Eclipse. Sorry @PhenomenalDev haha.
  12. This is cute. You sound like me eight years ago on a forum just like this. If you still need help, send me a PM and I'll go through the basics with you. I'm a pixel artist.
  13. Just a quick run-through to the new Dialogue Layout. It's successfully pulling the character Instigator and Recipient of conversation!
  14. The picture was a funny. I don't do soft touches. Ask Kibbelz.
  15. Precisely my point. As long as it's constructive and not plain nasty, you're good to go. Also HI CHIEF
  16. My two cents on this. A; 1. If you are going to build a game, you need to toughen up and take the criticism. 2. If you can't take the criticism, don't build a game. 3. If you build a game and can't take the criticism, don't post your game. 4. If you build a game, post your game and can't take criticism, then, well, you made a dire mistake in ignoring rules 1-3. 1-4 Analysis and Precognitive Action: Add a rule of thumb to Game Sticky Threads, "Don't post if you can't take Criticism". B; 1. If you post Constructive Criticism, good on you, fellow Forumite. 2. If you post Criticism, flesh it out to be Constructive. 3. If you don't flesh it out, be prepared for a possible warning. 4. If you are just shitposting, prepared Uranus for an Impregnating Penetration from the Hammer of Forums. 1-4 Analysis and Precognitive Action: Post a rule of thumb to Game Sticky Threads, "If you can't say something nice, don't say nothin' at all." "... Or else, except a banhammer."
  17. Dialogue Editor is coming nicely. I threw random words into the text file, and it came out unexpectedly on the Player's Trait that must not be held, is a Butt... but he must be Gay. EDIT - quick analysis of the process.
  18. Absolute Respect.
  19. I would love that, but I really don't think the programming is tailored to it. I think it would need a new project with copy pasting. I also dont know anything about networking, so I'd have to outsource the task.
  20. There's a picture somewhere on my Twitter of a replica of Denmark. It's scary. Theoretically, there would be a conflict in information trading between the NPCs, so yes, I can point an event at that point to cause mayhem
  21. It looks promising, it's going to take a bit more research. Any other sources of info, suggestions or creative thoughts from others?
  22. I figured I'd share this whilst waiting for a town to generate. The water on the giant lake on the right has a cold temperature flux further up than most of the land around it, so you can see that a sheet of ice has expanded into the lake :D. Excuse the buggy pink marshland generating mid-lake. Edit; @Kem
  23. Fixed. https://en.wikipedia.org/wiki/File:Chloralkali_membrane.svg Will check that link in a minute. Programming on my break
  24. His MudClay hut is intense.
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