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GabThiais

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Everything posted by GabThiais

  1. FR Dans le cadre du développement d’un projet MMORPG 2D inspiré de l’univers Dragon Ball, nous recherchons des pixel artists bénévoles motivés pour participer à la création graphique du jeu. Le projet vise à créer un jeu en ligne en pixel art avec un système de combat, de progression et d’exploration dans un monde inspiré de l’univers DBZ. Ce que nous recherchons : Des artistes capables de réaliser des sprite sheets en 32x32 pixels comprenant : Animations de mouvement (marche / course) Sprite statique (idle) Animations d’attaque Animations de techniques / sorts Animation de dégâts (hurt) Profil recherché : Bonne maîtrise du pixel art Capacité à créer des animations fluides en 32x32 Intérêt pour l’univers Dragon Ball Motivation pour travailler sur un projet indépendant Type de participation : Participation bénévole Projet passion / collaboratif Travail en équipe avec les développeurs Si vous êtes intéressé et souhaitez participer à la création d’un MMORPG 2D inspiré de Dragon Ball, n’hésitez pas à nous contacter avec quelques exemples de vos travaux. EN As part of the development of a 2D MMORPG inspired by the Dragon Ball universe, we are looking for volunteer pixel artists interested in contributing to the visual creation of the game. The project aims to build an online pixel-art game featuring combat systems, character progression, and world exploration inspired by the DBZ universe. What we are looking for: Artists able to create 32x32 pixel sprite sheets including: Movement animations (walk / run) Idle sprite (static pose) Attack animations Skill / ability animations Hurt / damage animation Required profile: Good knowledge of pixel art Ability to create smooth animations in 32x32 Interest in the Dragon Ball universe Motivation to contribute to an independent project Type of participation: Volunteer contribution Passion / collaborative project Work alongside developers on the project If you are interested in contributing to a 2D MMORPG inspired by Dragon Ball, feel free to contact us and share examples of your work.
  2. bonjour lorsque je suis les étapes de compilation je me heurte a une séries de problème que je peine a résoudre qui aurais la solution ? https://ascensiongamedev.com/resources/filehost/7355c69c05886e0934c42cbc3f9f23f9.png
  3. it’s more worry than impatience because no response in this time of illness I’m afraid something’s happened to her
  4. no action from Ricardo’s par for more than 13 days on are gitub sela I strongly worry I hope it goes well
  5. @Valentine hi your project seems great and I wanted to know if there was a way to translate it into English or French.
  6. @Ricardo hi your message fills me with joy and gives me the motivation to continue my sprites I am so glad that you have advanced
  7. sa promet de la difficulté dans le jeu ça
  8. hi I was amaper on Crybit then I wanted to test the map that I made and I realized that there was no administrator interface so I couldn’t teleport in the map that I made the only way to go is to create a point of teleport or to make sure that the character during its creation is directly in this map sa will be although this interface is present for version 0.8.0
  9. google translate his not my friend he said the exact opposite of what I meant and I copied stuck stupidly.I meant that I was happy that this was the last step and not that I hated it
  10. @Ricardo I impatiently await the sprite editor I was quite disappointed that they did not come out during v0.7.0 I hate to see that this is the last thing that remains to be added.
  11. sorry ^^
  12. moi aussi vraiment
  13. en effet il y auras une animation d'attaque je l'ai veux sur le GitHub du jeu @Aiden9
  14. @Ricardo hi I saw that you knew how to remove quite a lot of functiontionaliter in your project like the Pain Sprite or the game introduction there is a reason to that where you intend to put them for version 0.0.8?
  15. @Ricardo your message my is so happy I hate that the new version comes out to start my game
  16. Embedded Video Link 1 mouth later ...
  17. the Sprite system is the last feature before the release of v 0.7.0 and since the engine is quite full I could start developing my game
  18. I’m so excited that the new version of Crybit comes out that I’ve already advanced in Sprite
  19. with the addition of this sprite system and the overhaul of the map system I would take this engine and abandon all the work I did on intersect in no doubt. Because on intersect we are quite restricted even with the animation system where we have the right that has 8 frames maximum but good.But I am satisfied with a lot of elements on intersect that I would love to find on crybit especially the event system that very intuitive and indispensable.The essential trick that is present on intersect is to be able to change the resolution of its game and that is not present on your engine
  20. with the addition of this sprite system and the redesign of the map system I would take this engine and abandon all the work I did on intersect in no doubt
  21. how can I upload my video @AisenArval
  22. work in progress Embedded Video Link
  23. Faite sur intersect
  24. Oui je pense que tu as raison
  25. @Senpai402 le soucis c'est que intersecte est en close source donc je ne peut pas ajouter des frame pour les sprite c'est le seule problème j'avais bien avancer au niveau du maping et des Event mais les frame manquant m'on gênez et je suis assez perfectionniste. j'ai envoyer un mail au créateur de intersect qui m'a rediriger vers orion+
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