Trixer
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Any pixel artists want to help me with a quick image I need for a tutorial I am releasing later today.Â
It shouldn't take anyone with an accomplished sense of artistic creativity more then 10 minutes. It is for the good of the community as well.
PM and I will give you the details of the help I need, I want to keep the content of the tutorial secret until I release it!
Thanks in advance if you are reading this! -
What I did with Intersect today (7-6-2018)Â
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1. I figured out the paper doll system and posted a vanity pet tutorial
2. I created some logos for my working title
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Which ones do you guys think is the best? Leave a comment letting me know!



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Hey Bro,
Heads up, I set ascensiongamedev.com to recieve 100% of my brave token contribution a month. I really like what you guys are doing and I want you to keep up the good work!Â
I know a lot of this sounds like gibberish, and I am not trying to plug any external product, but sense you are going to be getting some around the end of this month you should google "brave browser" and "brave coin" to understand more what it is.
/TLDRÂ Â Every month you will get brave coins from me, brave coins are a crypto currency, google them to see what its all about (I dont want to link external stuff here)Â -
HOW TO: Make a vanity pet system (kinda)
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Hello anyone who might be reading this. I am still pretty new to the intersect engine (today is my second day on it) but it seems straight forward.
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I have been reading around the forums and noticed everyone mentioning pets, and pet systems. I think I might have a way to give developers something to "get them buy" until the source code officially releases. My apologies if this has been posted else where or something.
Getting StartedÂ
1.  First we need to add a new equipment slot for a player to equip the pet. So shutdown your server and open up the config.xml file in the server resources directory.Â
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2. Find the section that looks like the followingÂ
 <Equipment>
  <WeaponSlot>2</WeaponSlot>
  <ShieldSlot>3</ShieldSlot>
  <Slot0>Helmet</Slot0>
  <Slot1>Armor</Slot1>
  <Slot2>Weapon</Slot2>
  <Slot3>Shield</Slot3>
  <Slot4>Boots</Slot4>
 </Equipment>Â
Modify it so that it looks like thisÂ
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 <Equipment>
  <WeaponSlot>2</WeaponSlot>
  <ShieldSlot>3</ShieldSlot>
  <Slot0>Helmet</Slot0>
  <Slot1>Armor</Slot1>
  <Slot2>Weapon</Slot2>
  <Slot3>Shield</Slot3>
  <Slot4>Boots</Slot4>
  <Slot5>Pet</Slot5>
 </Equipment>Â
Awesome now save it! This adds a new equip slot for out pet. You can also use this method to add equip slots for other places too.
3.  Now we need to tell the engine how to display the paper doll for the pet.  The next section in the file is just for this. Change it to look like the followingÂÂ
<Paperdoll>
  <Up>
   <!--Paperdoll is rendered in the following order when facing up. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
   <Slot0>Helmet</Slot0>
   <Slot1>Armor</Slot1>
   <Slot2>Weapon</Slot2>
   <Slot3>Shield</Slot3>
   <Slot4>Boots</Slot4>
   <Slot5>Pet</Slot5>
  </Up>
  <Down>
   <!--Paperdoll is rendered in the following order when facing down. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
   <Slot0>Helmet</Slot0>
   <Slot1>Armor</Slot1>
   <Slot2>Weapon</Slot2>
   <Slot3>Shield</Slot3>
   <Slot4>Boots</Slot4>
   <Slot5>Pet</Slot5>
  </Down>
  <Left>
   <!--Paperdoll is rendered in the following order when facing left. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
   <Slot0>Helmet</Slot0>
   <Slot1>Armor</Slot1>
   <Slot2>Weapon</Slot2>
   <Slot3>Shield</Slot3>
   <Slot4>Boots</Slot4>
   <Slot5>Pet</Slot5>
  </Left>
  <Right>
   <!--Paperdoll is rendered in the following order when facing right. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
   <Slot0>Helmet</Slot0>
   <Slot1>Armor</Slot1>
   <Slot2>Weapon</Slot2>
   <Slot3>Shield</Slot3>
   <Slot4>Boots</Slot4>
   <Slot5>Pet</Slot5>
  </Right>
 </Paperdoll>Â
4. Ok that's it for the server config. Save it close it and restart your server!Â
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5. Before you open your editor and client! Go to the resources folder of the editor/client and under the enities folder find the one that looks like a bat. Copy that file into the paperdolls folder  (We are gonna make a bat pet for this tutorial but you can use any sprite you want)Â
6.  Ok! Now open the editor and go to items. Make a new item call it "Bat Pet" and set it to equipment type. Then where it equips set it to "Pet".  At the bottom set the male and female paper dolls to the bat image we copied before.
7. Spawn the item in game and equip it. Blam! You have a bat following you around. (kinda)
The bat sprite sheet isn't really made for a pet system because the bat sprite is centered on the sprite frame. If you wanted the bat to appear off to the side of you for up and down views you would need to adjust the bat so he doesn't stick in the center of the image. Same with side views it might be good to move the bat up.
Each pet will take some adjusting and pixel arting to make it look good in the system, but this could serve at very least as a place holder for your game until source can be released and we can do a proper pet system from the NPC system.
If you guys liked this tutorial or thought it was helpful please leave a like, follow me, and leave a comment and I will try and do more tutorials as I discover how to do more things with the engine!- Show previous comments 2 more
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I believe everyone can post tutorials there @jcsnider am I right or am I wrong?Â
 
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Well I posted this one there! So if no one says anything I will start posting more there.Â
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What I did with Intersect today (7-5-2018)
- I created Gold (Money first!)
- I created a sword (with striking animation, and inventory icon)
- I created a bow (with projectile animation, and inventory icon)
- I created a spell and weapon skill (animated with icons)-Â I created a bank event
- I created a shop event that sells basic items and buys bee stingers
- I created Bee npcs
- I created a quest event that rewards you for killing bees
- I created a really basic map (Like the map editor a lot I just lack talent)
- I added an extra inventory slot for "hands"
- I created a "login" event that gives you patch notes and news
- I created /command events to show patch notes and news
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Tomorrow I willÂ
- Either play with the GUI lay out, or paperdolls
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Things I wish I knew
- What does guarding do?
- What strategies are devs using to keep people from ping ponging mobs with no aggro tables?
- How to make visually pleasing maps
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Feature Wish List
 - Virtual folders for items, abilities, and events
 - Identifier names and Display names for items and abilities (to help with sorting through the editor)
 - Ability to run an event when an item is equipped or removed
 - Ability to pass a player var into many of the "player control" event commands
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Screenshots thus far (apologies for desktop clutter I tried to clean up)

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Just getting my feet wet with Intersect Engine!
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Professional Dev in real life, and have a lot experience with RPG maker as well.
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