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Everything posted by gaveitatry
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If this is about hitboxes, then yeah your hitbox is limited to only 32 x 32. Everything else will be phantom. But which of the 96 x 96 frame is that 32 x 32? I don't know for sure, but I think that it is the bottom portion of the 96 x 96 frame. So yes, from left to right, center it. But from top to bottom, don't center it. Place the character on the very bottom part of that 96 x 96. And then MAYBE it will work. Like I said, I have barely touched Intersect and I have not tested any of this out. Drunk too.
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It's not working for me. I tested it just now. http://www.ascensiongamedev.com/resources/filehost/739c4d3f5991bded2ea977841944245c.mp4
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I just did a clean install of 1.5 using default map and tile size, and I used your second sprite the one with space around each entity. It is not spazzing out at all. It looks perfectly fine.
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First sprite is a tileset image of 128 x 128 with each frame being 32 x 32. That means these 32 x 32 characters will be perfectly centered in a 32 x 32 px tile. Second sprite is a tile set image of 384 x 384 with each frame being 96 x 96. But each 96 x 96 frame still has a 32 x 32 character in center of it. I guess that the idea is to have the 32 x 32 character still be perfectly centered in a 32 x 32 px tile but have stuff extending on either side of that 32 x 32 px tile. I have not tested it, but it looks like you did it right. Except for one thing. I would have had the 32 x 32 character on the bottom of each 96 x 96 frame. That is the only thing that I would have changed. Also, you don't have to have your frames perfect square. You could use 96 x 64 frames for example and have your tileset image 384 x 256 instead of 384 x 384. But yeah, I'm new to Intersect, never played with paperdolls, and am a bit drunk now. So if this was not at all helpful, I apologize. Why don't you provide a screenshot of the end result, the one you are not happy with so we can picture exactly why you are unhappy? What do you mean exactly by spazzing out? Actually a video would be more helpful than a screenshot.
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@adambrosio I continued the game from where I left off yesterday. I have more feedback for you in the spoiler below.
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Autotiles in 1.5 should be fixed now. I know that autotiles for my 48 x 48 pixel tiles are working perfectly, so maybe they will work for your 16 x 16 pixel tiles if you still want to use them.
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@adambrosio The first tutorial dungeon room is still not giving out the key after killing 10 rats and completing the quest. I created a new account just now so that I could help a friend. Neither of us received the key after finishing the quest, although we did receive the pickaxe. I killed more than 10 rats and still didn't get the key. You said yesterday that you fixed this bug, but nothing has changed. You should fix this because it is very important that new players can get outside of the tutorial dungeon on their own without your intervention or assistance as a game administrator.
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I saw that the numbers were removed, but I wanted to suggest for 1.5 to also remove the parenthesis that are no longer needed. Like, I think in F2 in my Client, it shows Map: ((001) Center) instead of Map: (001) Center. It is up to you, since you probably need the parenthesis. But for the rest of us who can't see the Map numbers, the parenthesis are not needed.
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Count as high as you can while staff are sleeping!!!
gaveitatry replied to Giligis's topic in Forum Games
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Dreams. I changed an 'a' to an 'e', changed another 'a' to an 's', removed the 'n', and rearranged the letters. If I broke a rule, I am sorry and I give up. That word is too hard.
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If you meant 64 x 64 tile maps and not 64 x 64 pixel tiles, then don't worry about resizing any images. You only need to resize Resources images if you change the size of the tiles. For 64 x 64 tile maps, you can fix the error messages by deleting the Intersect.db file in Server > Resources.
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In Client and Editor > Resources > Entities, if you don't use any of the following images: 1, 2, 3, 5, 6, 7, ... 178, You won't have to resize them. But if you do use them, you will need to enlarge them by 200% in order for them to work with 64x64 pixel tiles. In Client and Editor > Resources > Tilesets, if you don't use any of the following images: Tileset1, Tileset2, Tileset3, Tileset4, Tileset5, ... Tileset12, You won't have to resize them. But if you do use them, you will need to enlarge them by 200% in order for them to work with 64x64 pixel tiles. In Client and Editor > Resources > Misc, you must enlarge the following images: attributes, directions, eventicon, lighticon, spawnicon, target, and transtile. If you don't resize them, they will not work with your 64 x 64 pixel tiles. I will go ahead and resize the the Misc images for you, zip them, and upload them here so you can download them, unzip them, and replace your current Misc images with them. http://ascensiongamedev.com/resources/filehost/bd03a577d164db5e0201f91d86731285.rar If you need me to resize the default Entities or Tilsets images, let me know, and I will resize them too.
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Try going to Intersect > Server > Resources and delete the Intersect.db file. This will erase all of your maps. Then restart the Server. When the Server is running, open up the Client and Register an account again. This will probably get rid of those error messages. Also, don't forget to enlarge all of the default images by 200%.
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@SneakBug8 You are allowed to ask a lot of questions in the Questions and Answers section. Your second question has nothing to do with your first question, so I would make a new question thread. Don't ask all of your questions in one thread.
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I like this game. The more that I played it, the more that I realized that the developers put a lot of work into it. The graphics are good and the game style interface and mechanics are interesting. @adambrosio The following Spoiler contains my feedback.
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@adambrosio Thank you. I updated the information in the list. I will probably download your game within the next few days and give it a try. I will also vote for it on Greenlight.
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@adambrosio Please post here and let us know if your game is working and where we can download it from.
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I want to publish a list of all the free, online games that are available to play. Games that were made by members of the Ascension Game Dev community. If you know of any such games, please provide relevant information such as website and download links, name of the game, name of the developer(s), etc. Nin Online Developer: Rory Theme: 2D MMORPG, Anime (Naruto). Website: https://www.ninonline.org Costs: Free. Notes: Screenshot: Orake Developer: Adambrosio Theme: 2D MMORPG, Fantasy. Website: http://www.indiedb.com/games/orake or http://orake.weebly.com/download.html Costs: Free. Notes: The download file might be named a_setup or setup.1, and you will need to install Crystalshire Runtimes when prompted in order to play the game. Screenshot: Mystica: The Ninth Society Developer: Justin Theme: 2D MMORPG, Fantasy. Website: http://store.steampowered.com/app/448150 Costs: $2 USD (It is not free, but it is not costly.) Notes: Justin was the one who referred me to Ascension Game Dev. Screenshot:
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It means that I wanted to delete my post since it was no longer needed, but I did not know how. I saw someone *SNIP* something before, and I think *SNIP* means that you cut that part out with a pair of scissors like *SNIP SNIP*. I was recommending that this thread be moved, and Damian666 moved it already.
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I was a F2P pure back in 2008-2010, and had maxed out most of my Skills. I would have been able to max out the other ones within a year, except for Prayer. It is impossible to get Prayer up to Level 99 in F2P. I did the math, and it would have taken me 7-14 years to max it out, playing all day every single day. That's ridiculous! I got bored with the game and started playing Second Life. Around 3-6 months later, I found out that my RuneScape account had been hacked and that all my stats were deleted, even though I never used bots or macros, shared my account, used a public computer, or broke any rules. I had my own clan in Runescape, but it was a very small one consisting of only 10-12 regular members who all lived in the same time zone. We would play Clan Wars every Friday evening around 6-9 PM EST. I would take a picture after every Clan Wars event, but of course some of the players had to log off before I took the actual pictures.
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Yeah, I use websites like that to find older versions of software. But will this program still upload content to various hosting websites after ShareX abandons it? Or will it become a useless tool? That is what I want to know.
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If ShareX ever decides to shut down their website and end support for this program, will it still work for those that already have it? Just wondering if I should keep a copy of the Setup file.
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Okay good. I guess that my video is misleading. I originally made the video to answer someone's question on the Bugs and Suggestion forum. I wanted to demonstrate the difference between normal tiling and autotiling. Sorry for the confusion. I think that I get it now.
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Isn't that what I did in my video? I think that you only watched the first half of my video. I think that I did actual autotiling in the second half, but maybe I am wrong.
