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Ainz Ooal Gown's post in private property / building / housing was marked as the answer
Gibier made a guide on this a while ago. Its the 3rd option down for a housing system.
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Ainz Ooal Gown's post in How can i increase the size of the textbox? was marked as the answer
Go to:
Client and Editor\resources\gui\layouts\game
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Then open one of the below in notepad++ and edit the file for the textbox size and such. Each one of the below 1, 2, 3 or 4 represents the amount of text buttons for the response from the player:
EventDialogWindow_1Response.json EventDialogWindow_2Response.json EventDialogWindow_3Response.json EventDialogWindow_4Response.json They each have components called:
EventDialogArea
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The EventDialogArea(s) have parameters called bounds in the format:
<Bounds>X, Y, W, H</Bounds>.
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The Y value is how far from the top of the window the dialog area is at. The H value is the height of the area.Â
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You should be able to lower the Y value to make the chat area move upward, and increase the H to make it taller.
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Here is more help if needed:Â
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Ainz Ooal Gown's post in Epoch Time 2 - Event Limit was marked as the answer
If you wanting to do some sort of in game event / reward system using the epoch time reference in intersect wont it be easy to do it this way [was thinking of doing my event trigger system like this. Not tested yet tho]:
Create a Global Variable call it "Time" Create a common event that "Autoruns" and call it "TimeMS" Have common event "TimeMS" Set Variable "Time" to "System Time [ms]" Create a new common event and call it "Event 1" have it also "Autorun" Have a Conditional Branch "in "Event1" and set Global Variable is..." Global Variable "Time" "Equal To" "Static value" and on the Static value set the epoch time you want event to happen. That above should do the trick in starting an event or what ever you want to start at a set time you put in common event (event1). I can make a tutorial on this if people are interested in this and don't understand the above and I have tested it properly.
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Ainz Ooal Gown's post in Making a skill level up was marked as the answer
If your using player variables for example "Mining EXP" & "Mining Level" and want the "Mining Level" to increase when "Mining EXP" gets to a certain point you can use a condition for player variable "Mining EXP" is equal to or greater than.
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Example:
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Condition: Is Mining EXP => 1000
Then Mining Level = 1
Else
Condition: Is Mining EXP => 2000
Then Mining Level = 2
Else
Condition: Is Mining EXP => 3000
Then Mining Level = 3
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And so on...
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Hope this helps.
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Ainz Ooal Gown's post in Skills Mining, Smithing, Alchemy was marked as the answer
Variables.
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Khaikaa made a tutorial on this, just change to whatever you need if for:Â
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Ainz Ooal Gown's post in A few concepts I was curious about was marked as the answer
Hi,
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Xtremeworlds! That brings back memories! I started with Mirage, then Konfuzed and so on, been following for years n years these enginesÂ
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To answer your questions (too my knowledge):
Yes you can change classes with ease using the event system There is no in or out of combat, this can be done when the source is released with a few edits to the engine Buffs work with timers in spell system No combo system and not sure how/if you can do this Dots and Hots are available in spell system Attack spells are present, but not sure what you mean about skills that activate buffs Added another meter? The engine has resources which you can add in to your maps Yes recently added a kinda threat system where you can set a NPC to target enemy that is dealing the most damage, nothing like taunt though No stances Yes can debuff NPCs if I remember rightly All I can suggest is to download the Engine and test it out for yourself and you will be surprised at how awesome it is. The team has done an amazing job in making this engine, it is a million times better than anything else out there!
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Have a look through the Dev Blogs and you can see the engines progression and what has been added
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Ainz Ooal Gown's post in Possible Noob Question - Server / Client Loading was marked as the answer
Sorted it!!! Sorry people it was a simple as my firewall being a douche!
Made a exclusion for the Intersect folder and now all working fine
P.s. Looks amazing btw!
