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Silvershire

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Everything posted by Silvershire

  1. Hi all, I have two (silly) questions I am not sure of: NPC attack speed How do I change the attack speed of NPC's? I cant seem to find it.. Player nametag settings I cant find the JSON / .xml file where I can edit the "player nametags", I have edited it before, but since I updated my version to the latest stable version, it changed slightly and I cant seem to find the InGame.xml anywhere, any suggestions? Thank you in advance, Darknesslighter
  2. Yep, 256x32 the animation is below below:
  3. Yes, good point, lets sum it up: Chest graphic is 32x32 pixels Graphic layer is below player Animation is Upper layer / above target. As you can see the animation is not nicely centered ontop the event itself, but instead is leaning a bit down.
  4. Thanks for your reply! Does it work on your side? I tried it and sadly it did not change a thing, besides that the character sprite is now actually below the graphic.. I've been fooling around myself for some time however I couldnt figure it out!
  5. Hi guys. When one add an event, including graphic and animation, the animation seems to appear above the selected 'event tile' with the graphic on it. Am I doing something wrong? I even made two animations, one lower layer, and one upper layer, however there was no difference! Strange as an event without graphic, including animation does show on the selected 'event tile'. Cheers.
  6. Hi all, I noticed some of my NPC/sprites have a different 'height' between the sprite itself, and their name, which looks really unprofessional.. I assume it has something to do with the sprite's size, my question is: does anyone know how to avoid this? Meaning all Names of my sprites stand on the same height above the NPC? Thanks in advance, Darkenssligther
  7. I couldn't have said it better! WIN!
  8. I will make it very, very brief: I need someone to make a decent looking logo for my game. There's no need for an actual "logo", its just the title text in a fancy font with modified color darkness! Example of the desired end result: (without the shield + sword) I really appreciate if someone is willing to help me out! Please PM me
  9. Looking great! I have been looking forward to the new UI update, in the meanwhile focusing on other parts of my game! Question though: Can I just copy+paste the GUI+MISC maps / files in my Beta 5.1 project to use the GUI or should I wait for B6 and hop over all my maps and resources to B6? Greaaat job, and thanks!
  10. Im satisfied with the Intersect resource generator for characters, you are able to re-color in there aswell. Can you re-color items / tilesets in the 'Game CHARACTER hub'?
  11. Quick question: does any of you know a decent / easy to use re-color program for items / tilesets etc?
  12. Is there anyone who has, or can make, an open source slash animation in the same form as the AGD white animations 1 till 6?
  13. Lovely, it was definitely needed, however had low priority, keep it going!
  14. Looks awesome if you'd ask me!
  15. Dear readers / community, I'm looking for an 'experienced' scripter who is able to pull off a few tasks for me within my Crystalshire Developer Edition (CS:DE) source: - Change Character and NPC sprites size from 32x32 to 64x64. - Create player-to-player trade function (graphics is done). - Help me to modify the Inventory, Bank and Shop interface graphics a little (few minor things). - Fully implement a "Multiple characters per account" system. - Create an "game updater" system for patches. - Fix a bug inside the Map Editor which causes the client to crash when you try to edit the X and Y map sizes. I am hoping someone is willing to help me out here, I know there are loads of Eclipse projects around with similar systems, and I dont mind if you'd use them as a base for the above mentioned systems from other sources, as long as it isn't scripted by a 14 y/o and will result in FPS loose or bugs due to their lack of knowledge! I am willing to provide a compensation or payment if I find a seriously, decent and communicative candidate willing to do the above Yours Sincerely, Darknesslighter
  16. Love all updates, looking forwards to it!
  17. This aint parallax mapping. However you can try to get the same effect by the use of lightning / fog effects.
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