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Silvershire

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Everything posted by Silvershire

  1. Yes that is what I've tried out, but I ended up with a full inventory with the "hidden items" and most likely will confuse people. Thank you!
  2. Hi there, I was wondering whether it is possible to add some sort of "placeholder item" in a shop, so I can categorize the items shown more nicely, instead of placing them all after eachother and have loads of empty tiles after eachother. Cheers,
  3. Did you made the tileset all by yourself or let someone else do it?
  4. Thanks mate, it's the name of the very first zone in the game: Silvershire province! Our discord has over 30 sneak peeks! Alpha testing is very close.
  5. A fit of rage? Please don't get me wrong: no hard feelings to anyone! It's just that I had the feeling that most of the AGD members are more focussed/interested upon their own project instead of others (and this makes sense!). I decided to remove the media in the thread in an attempt to force people to join the Discord, as I'd love to gather more (actually) interested people to receive feedback, and help me testing etc! I am just focussing my efforts on other means of promotion / development, as it has proven there was barely any response here and therefore I decided to just refer to the game's discord for the once interested Hope that makes sense, RocknRolla
  6. Thank you, that was helpfull! Regarding the taunt effect: is there no way around it? - giving a Taunt effect to a player, so all NPC's are focussed upon him (tank effect)?
  7. Hi all, I am having difficulties with finalizing some of my spells, I've been fooling around for some time now myself, however cant seem to find the solution! DOT spell I cant seem to figure out on how to make a proper poison effect (for ex.). I filled in a damage value, checked the DOT box, added 4000ms Tick and selected Single Target as Target Type. However no DOT for 4 seconds, just a one-time direct hit. What do I forget or am I doing wrong? Self spell I managed to create a friendly buff spell, giving some bonus stats and taunt effect when activated. However, it seems that during the Stat/Effect duration time, my character (due to the self spell I assume) is constantly targeted (forced somehow), and therefore I am not able to attack any NPC in the meanwhile (auto attacks are miss and spells cant be targeted due to automatically targeting yourself). Any ideas what's wrong with it? Cheers guys, appreciate your help! RocknRolla
  8. EDIT: Media has been removed due to the disappointed interest of the community. For the once actually interested, I'd like to refer you to our discord, which has an up-to-date #sneak-peeks section.
  9. Haha, what did you expect?! We've been waiting for over 4 years and you decided to release it exactly upon 1 April fools' day!
  10. Good job upon release, you must be proud of yourself!
  11. To be honest: I couldn't care less about people questioning me. The whole idea behind the project is to re-create the atmopshere and setting of a classic 2D ORPG, like for example Pokemon, Zelda, Crystalshire and Nintendo-like games. I used to play Crystalshire, loved it, and then got introduced to Touchofdeathforums / Eclipse, but we're talking about yeaaar ago now. That the game might remind people of bits from those games is only a compliment! I appreciate the warning, thanks. Imo criticism and feedback will only strengthen the project
  12. Thank you for your advice, I understand your concern and critisism! (I was waiting for someone to point it out, haha) However, I would like to say that I revamped the AGD GUI to the custom GUI where it is now (as mentioned, inspired by Crystalshire), in the process using the same color scheme as the AGD tileset the game is using, to make sure it blends in properly. I did not simply copy + paste Crystalshire's GUI nor used it's color-scheme (what seems to be the case with Crybits), that would be ridiculous. Basically, instead of using a transparent background and opaque itemboxes (like the standard AGD GUI), I swapped it around, using a opaque background and transparent itemboxes (Indeed, what Crystalshire used to have aswell). My project's main colors are green, brown and silver (refer to the logo), which are basically the most standardized set of colors in "fantasy RPG universe" (obviously based on grass/forest, trees and stone). Don't get me wrong here: I do see the point! However, I made it all myself, based upon the AGD GUI, using the AGD-tileset colors. Personally I think someone (ex. Robin) can't just tell me off because it has the same styling of a game he used to work on 9 years ago, tell me if I am wrong. Anyway, I appreciate the feedback, I make sure to make some changes here and there, in an effort to differentiate more! RocknRolla
  13. Nvm.
  14. Cheers mate! I am striving for detail, trying to achieve a nice mix between Pokemon / Zelda type of atmosphere. Feel free to join our Discord for tips / discussions
  15. Nvm.
  16. Nvm.
  17. Cheers.
  18. Dear all, I want my game to be played in a fixed resolution, lets say for the sake of argumentation: 800x600 and 1024x768. Question: is it (already) possible to exclude all other resize possibilties or do I have to wait for the code release? Thanks, Darknesslighter
  19. Cheers mate, I'm glad you like the style!
  20. Nvm.
  21. I made both the loom and spinning wheel myself! Although.. with help and feedback from @Dashplant and @McAdams!
  22. Nvm.
  23. Thanks mate, I try to post sneak peeks so now and then! Noice, that's exactly what I was striving to create!
  24. Introduction Silvershire is a retro, fantasy-driven, online RPG with the aim to bring back the classic and simplistic RPG style, experience and atmosphere - "A mix between Zelda and Pokemon". Features 20 levels of character development. At the moment the starter zone (1-10) and mechanics are as good as done. (More zones will be added throughout development, we strive for quality over quantity) Custom graphics. The current tileset is a placeholder, the idea is to re-pixel the tileset to a custom, more detailed, style in the near future. 4 standard classes to choose from. Warrior(melee DPS), Knight (tank), Wizard (ranged DPS) and Priest (support) with a variety of 16 different spells in total. Interactive world. The idea is to make every sign, jar, crate etc. interactable, creating small side-stories and a world full of exploration and hidden loot. Extensive profession and crafting system. The game its focus is on putting effort into crafting your own gear and weaponry along the way. Item prefixes and suffixes. All crafted gear will generate its own different prefix and suffix, adding bonus stats and increasing the value. Different instance styles. Dungeon crawls, puzzles, wave-styled dungeons etc. Including the option to scale the dungeon to max. level with fitting rewards. Standard kill, deliver and collect quests spread across the world to help character progression and development. EDIT: Media has been removed due to the disappointed interest of the community. For the once actually interested, I'd like to refer you to our discord, which has an up-to-date #sneak-peeks section. Discord The project has been in development for some time now and I decided to create a Discord server to start building a community and gather people for Alpha testing. Silvershire is currently a one-man show, building upon the latest Intersect engine, and therefore members of AGD are more then welcome for help and support when interested! JOIN OUR DISCORD SERVER NOW! Feel free to join our Discord, reply onto this topic or shoot a PM with feedback, additions, ideas or questions! Hope to see you soon in the #tavern! Cheers, RocknRolla
  25. Perfect, thank you very much, I solved my problem! YIKES! - That's what I concluded aswell.. I'll make a suggestion to change this and send you a PM with the thread link!
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