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Everything posted by usirname
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ahhhh ok i see what ur saying i didnt think of doing it this way, as in timed single block events, i have 1 event in the middle of all of the squares playing a offset animation every 1000 ms, and i could not get my head around it, thank you!
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i got so exited there for a moment, i went to try it and i cannot get it to work, it always pastes all the layers underneath the event when i try and move it, its actually no big deal, sometimes though i have some intricate designs and don't want to go find the tiles again, it's mostly when i have to make an event warp from one map to another, there is a lot of copy and pasting or i have some shallow water tiles that when the player walks through it attaches an animation to them as if they are knee deep in water and have to copy and paste a lot of events around the edge to call the event off, also the ones in the middle to turn it on, i find myself having to redo the waters edges quite a lot, as i might have some plants or stones on them tiles as well because its usually after i have designed the map i use the events by chance is this a new feature that i have not yet had access to as i am still on version 0.7.0.139? thank you for replying to me either way!
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hello, is there a way to copy and paste just an event from the map and not the tiles underneath it?
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hello is there anyone out there that knows how to create a projectile turret from events? that shoots something like flaming arrows from a wall as you walk past it, and it does damage to the player? i have tried with a npc set to "static" and i cant get them to shoot if i set them to "stand still" and put some npc avoid blocks around them it shoots, but.... it turns to where the player is, and sometimes its not ideal for the situation i am trying to create if i put a npc down and put some normal blocks around it and replace one normal block with one npc avoid where i want the projectile to shoot from make it so the projectile shoots from up, right, down and left and set the projectile's ignore collision "map blocks" = false it works but it looks messy, as it wastes 3 full projectiles on the wall around it, also if i have 20 of them on 1 map im guessing it would gather some lag? as it would be as if there were 80 projectiles shooting at one time im wondering if i am missing something very simple?
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hello, i am bad at events!! is there a way to apply damage only when the spikes are out?
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Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
made a tree today, for the enchanted boondocks of the pine titan Embedded Video Link -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
ah straight in to town, i like it! the cave systems look tricky in the mountain area, love everything about it so many details! -
no problem, i think as i've played more and done some more crafting its not so overwhelming as it first was, i guess the more you play the more you get used to where all the ingredients are, i also beat the golden crab cave today and now i am searching the cursed monastery for brutos, i must have died now like 48 times, so i've decided to get the next set of armour and focus on gathering professions
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Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
this blows my mind, it looks amazing, may i ask where the player starts on this island? -
это отличная идея, мне тоже нравится это делать, я все равно не могу думать, что это возможно, хотя я не так часто использовал события, поэтому я точно не знаю, невозможно ли это, скажите мне если это глупо, но вы можете сделать сумку NPC и вызвать ее с событием, когда существо умирает, а затем поместить предмет, который вы хотите, чтобы он выпал, как выпадающий из сумки NPC, единственное, что он просто уронит предмет на полу, и вам нужно будет убить сумку для предмета, который бросил первый NPC, я думаю, этот вопрос для тех, кто более разбирается в событиях
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hola amigo, este proyecto parece épico, aunque no puedo leer español, así que no podré probarlo, tal vez algún día pueda encontrar el coraje para sumergirme con el traductor de Google y aprender algo de español en el camino, creo que Lost Dungeon alguna vez lo hará tiene traduccion al ingles?
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Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
don't mention it, i can only imagine your map creations are keep getting better! i hope soon you will share some more of your project, i would love to be able to build maps like the one in your pic, very creative i for one am studying your map in hopes i will learn something! -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
[post deleted by author due to posting the same thing twice] -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
today in my project i had a 1v1 spar with nux, had a very close call, we both fired at the same time but my boot's of haste saved me, we both had the 1shot buff on to heighten the stakes, who ever connects first wins, he also is equipped with a AOE that snares its very random so cant get too close, i got lucky this time after many battles with him, my first victory Embedded Video Link -
this game is fantastic, can tell a lot of time has went in to it! i feel like i must share with you though my experiences playing this game over the last few weeks for a few hours at a time, although i haven't seen anyone else on my journeys, its not took anything away from the fun to be had searching for golden crabs in the darkened caves along the shores of abgard beach, they pack some power! i was un prepared for them, in-fact im still trying to lvl up some more to be able to get to the end of that cave, however i will say that i can see that your game is quite open areas a lot, i don't know if its just me but i found myself stuck and wondering where to go to find certain creatures or places, don't take anything i say to seriously as i am no wizard at 2d game design, but i feel like the massive open areas outside the castle could do with some direction, funnels per say, made with trees and other sorts, bottlenecks if u see what i am saying, something to follow, i don't know if its intended or whatever, if so then yeah don't listen to me, i just thought it share with you my thoughts about this wonderful game!, also i think you have some kind of issue with the hot bar it goes mad on mouseover, some items you need to double double click to be able to use or equip, the crafting ingredients are overwhelming to me because i don't know where to search for them, and the tile set you are using has a thing where nothing pops out if u know what i mean, unless you edit it yourself with a darker outline, the creator has a certain pallet he uses and sometimes i am walking over things and thinking "has this been places here for the aesthetics or can i harvest it" some bushes you can walk right over the top of, its so easy to miss ingredients because nothing is popping out to me telling me its a crafting ingredient, i am also using this tile set as i love the way it looks! but i have found some things i don't like about it also, sometimes the grass has so many details on it that when you put something on top of it, its hard to notice if its interactable or its just part of the design, anyway i will keep playing this game because i am having lots of fun still! thanks for sharing this with everytone!
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Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
today in my project, I bring forth some water droplets, while I had beatport open in the background, this area will have corrupted cyclops that get energy from the rain and get stronger the longer the beacon is surrounded with energy that emanates only from players that have slain the mystical being, in the day time when the beacon stone is not activated the cyclops will be disguised as beautiful butterfly's. the butterfly's can communicate through a magical pendant you can craft in the witches cellar, nestled deep in the enchanted boondocks, I am still wondering if I will make the ability to talk to butterfly's locked behind a quest... Embedded Video Link -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
Love it! looks awesome, id like to play this game wow! love the way you layer the trees, very appealing! -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
this looks amazing! i like how u make your maps -
Story Today I did this on my project...
usirname replied to SkywardRiver's topic in Design & Creativity
today i did this in my project, i hit max level, over 30 times..... Embedded Video Link -
problem with paper dolls and attack animations
usirname replied to usirname's question in Questions & Answers
ok sure, i apologise for the late reply Relax, i can show them to you no problem, can i ask you do you have a base model character? and if so does it have some attack animations? -
problem with paper dolls and attack animations
usirname replied to usirname's question in Questions & Answers
they can look any way you wish, can i suggest too you this, if you take your character sprite and make a search on google for a website called piskel, it is a free online sprite editor and its really good! import you character sprite then add a new layer and draw something over the first character on your sprite, doesn't matter what you draw really, you should save these 2 sprites as separate sprite sheets, name the character image after your favourite superhero and put it back in the entities folder, inside intersect, then your only left with the doodle you just created, try to give it a cool ability name to match your superhero's traits, you should then save the drawing in paperdolls ill break this into 2 parts for easy peasy reading, if you like tea or coffee now would be a perfect time to grab one sit back and have some sips, because we are nearly done, i suggest we move on to part 2 now? if you would follow me to the next paragraph we shall get started on the next steps, hey there, if you're reading this you have arrived safely, which is good, shall we proceed, next step open the intersect editor and create a new item, under general select the type equipment, i suggest setting the base damage of your new weapon over 9000, if you scroll way down and you see paperdoll click it and select the drawing you created earlier in the free online sprite editor, piskel, click save, and we are done! if you equip your new sword and face down, you will see your awesome new creation, experiment and play around, the possibility's are endless! now all you do is create another 15 sprites for the rest of the characters on your superhero spritesheet and you will have a weapon, but that's all, it wont work until you create a new sprite sheet by loading up piskel and duplicating your new sword sprite sheet, i suggest posing your new sword around your character , this time its for an attack so get creative! after your done all you do is save the new new sword, and name it after your first new sword except at the end add _weapon, for example if i chose the name for my new sword id have named it omnilingualism, because my weapon would be named after an ability my favourite superhero deathstroke aka slade wilson would use, example: sprite sheet number 1, sword name omnilingualism, sprite sheet number 2 sword name omnilingualism_weapon, put them together inside the paperdoll folder, inside intersect, and when you use your weapon something magical happens inside the interesect engine and it automatically changes the sprites around depending on what your character is doing! if you get stuck send me a message and i will send you some sprites to look at, you will see what im saying is hella simple, when you know, all it is really is a time consumer, i will admit tho the end result makes it all worth the time and effort imo, -
problem with paper dolls and attack animations
usirname replied to usirname's question in Questions & Answers
if u need any further information just ask and ill try my best to help -
problem with paper dolls and attack animations
usirname replied to usirname's question in Questions & Answers
oh no problem the sword on the video i posted has 3 separate sprite sheets saved in the paperdolls folder, inside resources sword01 -- standard sword01_idle -- it changes to this one when you stand still for a bit sword01_weapon -- then this one when you attack i think if you write _weapon after your sword name it will fasten the animation to your sword everytime you attack however i will say, that after i updated to the newest version it is looking like something is off -
problem with paper dolls and attack animations
usirname replied to usirname's question in Questions & Answers
yeah sure, may i ask what was it you tried? -
hello, i recently upgraded from version 0.7.0.139 to 0.7.1.86 and the animations and paperdoll's i created are not working as they did in the older version i cant find anything anywhere about it, does anyone know what is happening here? this first video is version 0.7.0.139 Embedded Video Link below is version 0.7.1.86 Embedded Video Link im sorry for the size of the videos i couldn't figure out how to restrict the size of them, i have resized them but it expands to screen size automatically or something...
