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jcsnider

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  1. jcsnider's post in Is It possible to make a Pokemon Like MMO using this? was marked as the answer   
    No, sorry. This isn't possible with Intersect. 
  2. jcsnider's post in how to Edit XNB files? was marked as the answer   
    XNB files are MonoGame content files. They can be remade/regenerated but not edited as far as I know.
     
    Here is our guide on how to generate fonts for Intersect:
    https://www.ascensiongamedev.com/topic/771-replacing-fonts-and-adding-font-characters/
     
  3. jcsnider's post in Intersect Map Help was marked as the answer   
    Your autotiles are on different layers. Make sure they are on the same layer and they will connect properly.
  4. jcsnider's post in A Intersect Engine Question was marked as the answer   
    I don't know if click sounds work in B5.. which is why my post above mentioned B6.
     
    In the jsons you'd set your sounds like this: (Note, this is from B6)
    "HoverSound": "octave-tap-resonant.wav", "MouseUpSound": "", "MouseDownSound": "octave-tap-warm.wav", "ClickSound": ""  
    Your best route is to wait on UI and UI Sound Effects config until B6.
     
    For main menu music you can set that up now, it's as simple as:
    "MenuMusic": "RPG-Theme_v001_Looping.ogg",  
    Music in Intersect is ogg.
    Sound effects need to be wav.
     
    Please note, support is handled on the forum instead of the shoutbox so that people can find and this information can be helpful in the future. 
  5. jcsnider's post in My event stop for no reason at some point was marked as the answer   
    Events stop as soon as the conditions are no longer met or the player is warped away. This behavior is new in B5 but was always intended.
     
    When you set the Mort switch to true the Page 3 conditons are no longer met and no more commands are run.
  6. jcsnider's post in How to do Pixel Movement in Intersect? was marked as the answer   
    You don't. Intersect is a tile based engine. 
     
    Pixel based movement would require a ton of coding, would put more stress on the networking, and would need all sorts of prediction algorithms to make it appear smooth and guess where players are going in the event of lag. This is not something that will ever be in the base engine, maybe someone will custom code it after source release. 
  7. jcsnider's post in Client Loading Error was marked as the answer   
    In the class editor, make these values smaller:

  8. jcsnider's post in Mobile was marked as the answer   
    No. 
  9. jcsnider's post in Quest was marked as the answer   
  10. jcsnider's post in Character section was marked as the answer   
    Shutdown your server.
    Open Server/Resources/Config.json
     
    Under the player section change max characters to 3.
     
    Restart your server.
  11. jcsnider's post in How to get started? was marked as the answer   
    Moved to the Q&A section.  Please see our getting started guide here: https://docs.freemmorpgmaker.com/start/download.html
  12. jcsnider's post in Does Intersect work on Linux ? was marked as the answer   
    No need to download MonoGame on Linux. Just Mono in general. You can then launch the client and sever with the following commands:
     
    mono "Intersect Client.exe"
     
    and
     
    mono "Intersect Server.exe"
  13. jcsnider's post in Quest Marker on head was marked as the answer   
    Quest Markers on head:
    As for the other indicator that isn't possible with Intersect I dont think. They are using Orion with a LOT of custom code.
     
     
  14. jcsnider's post in Keyboard mapping to controller was marked as the answer   
    That isn't something we are currently interested in. Maybe after source release we will consider controller support. 
  15. jcsnider's post in Where is colors file? was marked as the answer   
    It should be in the server/resources folder. 
  16. jcsnider's post in PortForwarding was marked as the answer   
    Not when the server says it did it automatically and "Your game is accessible to the public!"
     
    No port forwarding is needed in this instance, and that config is correct. 
  17. jcsnider's post in Intersect Engine Icon was marked as the answer   
  18. jcsnider's post in Any way to set a map to instanced or solo? was marked as the answer   
    This is something we want to explore, but this feature in particular would require a ton of code and debugging time and there are major performance concerns to consider.
     
    The first step is to get the base engine out and see how well intersect games can handle a largeish player base. Once we have a decent idea of the engines performance and resource requirements under pressure we can potentially move on to tackling features like instancing. 
  19. jcsnider's post in UPnP Service Initialization Failed. You might not have a router, or UPnP on your router might be disabled. was marked as the answer   
    The UPnP message can be ignored, that simply means that you are not using a router within your network.
     
    You need to make an admin account for your server. Once the server is running open the client and hit register. The first account registered on your server will automatically be made an admin which you can then use to login to the editor.
  20. jcsnider's post in Can RPG Maker maps or other programs be imported into Intersect Engine? was marked as the answer   
    No, we have our own proprietary editor and map format. Maybe in the future.
  21. jcsnider's post in Import/export map was marked as the answer   
    Import and Export needs to be completely rewritten. It will probably return but not until a later point in time (Maybe RC versions)
     
    Please do NOT do what bunny suggested. By copying maps in the DB you can end up with multiple maps sharing connections to adjacent maps or sharing the same events (not copies). At best you create inception, at worse you destroy your game. 
  22. jcsnider's post in How can I make one animation was marked as the answer   
    What you're looking for is a "Map Animation" which is found under the Attributes tab in the map editor.  That let's you place an animation on a singular tile that will not move.
  23. jcsnider's post in Chat filter was marked as the answer   
    No and no. Can be added with source. This is not a priority for us atm.
  24. jcsnider's post in Try 4.9 -> 5.1 Migration tools SQLite to MySQL was marked as the answer   
    Ahh yes, in Beta 5 the databases are separated so you can have one be Sqlite and the other be Mysql or vice versa.
     
    Glad you got it working!
  25. jcsnider's post in Change position R of resourse was marked as the answer   
    Not possible with the engine in it's current state at this time without changing the graphic to relocate the shadow itself.
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