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jcsnider's post in Paperdoll Issue #2 was marked as the answer
Delete the client/resources/packs folder and don't use texture packing until your game is ready for release.Â
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jcsnider's post in Forgot password timeout was marked as the answer
Sounds like settings are mostly correct.
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A few small things to check:
In your config UseSSL should be true. Gmail port is actually 587 not 465. Â
If your gmail account has 2fa enabled then you need to create an app specific password for smtp.. here is a link for that:
https://myaccount.google.com/apppasswords
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Quick Google shows that when SMTP settings are valid but result in timeouts it's because it's being blocked by your ISP or network. If everything else above doesn't help it could be that and possibly outside of your control.
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jcsnider's post in API Question was marked as the answer
I think it would just be:
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"Intersect Server.exe" --apiport=5400
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Not completely sure for windows though.
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jcsnider's post in Ui Click Sounds was marked as the answer
They're set individually for all UI elements. Search for .wav in any of the Client/Resources/Gui/Layouts/*/*.json files
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If you're not looking to super fine-tune or customize you can just replace the wav files with your own sounds using the same filename and you're good to go.
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jcsnider's post in Mono issues with server B6 was marked as the answer
Best guess is that the version of mono you're using is out of date.
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You can check your version with
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mono --version
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I have about 2 dozen intersect servers running on my Centos machine with mono Mono 5.20.1.19
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jcsnider's post in B6 Credits? was marked as the answer
They are engine credits by default. And are meant to be modified. You can shuffle things around. Make all the engine stuff really small, give different titles/spacing, whatever.Â
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jcsnider's post in How to choose a random quest from a set of quests? I.e. slayer tasks, and have multiple was marked as the answer
Sadly not.. tasks are meant to be done in sequence so you'd have to go with multiple quests.
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jcsnider's post in What waste resources? was marked as the answer
Client resources don't matter nearly as much as server resources, if a player has a crappy pc and the client lags that's bad.. but if the server lags all the clients will.
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For the server the map attributes don't matter, they all take (roughly) the same memory footprint. Resources/Npcs/Events are the most expensive (especially events).
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A lot of it is common sense. Try to limit the number of looping or autorun events, don't create projectiles with 100s or 1000s of animations going all over the place.
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Using events to spawn npcs when the basic map spawns will do is the far superior option.
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jcsnider's post in Item description window was marked as the answer
The item description window only appears while your mouse is hovering over an item. Meaning that when you went to scroll the description would just vanish. Your best option is a redesign of the description window to be bigger if you need more space.
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jcsnider's post in Force Equip Item was marked as the answer
I'd recommend taking Khaikaa's word for it.. he's pretty much in the loop on everything lol
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jcsnider's post in B6 was marked as the answer
Depends far more on what the players are doing and how separated they are throughout your world. If all the players are in one area only one area needs processing of maps/NPCs. But if they are scattered it's more work.Â
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In this day and age RAM won't ever be a problem. It's CPU usage. Don't have numbers right now though, and even if I did they're getting better with every release as we improve performance. B6 being far better on both client and server sides.Â
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ETA of all releases is unknown. Been traveling a ton recently (done as of this past weekend in Detroit), and a new contract job that takes utmost priority. No new features being added after b6 though, so releases will be speeding up.Â
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Edit: Marking as answered as the original question has been answered and other users are derailing with unrelated questions
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jcsnider's post in HP Manipulation was marked as the answer
That is absolutely something that will be made available in the future.
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jcsnider's post in Database questions was marked as the answer
Yeah, in the characters table there will be an equipment array. The numbers in that array will correspond to items in the character_inventory table. You can then look up the item ids from that to determine the exact items that are equipped.
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jcsnider's post in Database questions was marked as the answer
You should wait until the functionality is safely provided through the Servers API. Editing the DB directly while the server is running will cause your server to crash.Â
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But yes, you'd just locate all rows with the character id of the one your're deleting and remove them.Â
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jcsnider's post in Update interval for status.php was marked as the answer
Is like 3-5 mins, but I don't know exactly off the top of my head.Â
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jcsnider's post in Documentation: Now and Forward was marked as the answer
We are in the process of transitioning to a new documentation system which is now live at:
https://docs.freemmorpgmaker.com
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The source for the docs are in markdown files. All contributions are welcome in our Github repo via pull requests:
https://github.com/AscensionGameDev/Intersect-Documentation
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jcsnider's post in Easy question was marked as the answer
More info here:
https://www.freemmorpgmaker.com/docs/en/FrequentlyAskedQuestions.html#page_Content
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We expect people to roll their own encryption once we're open source.Â
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jcsnider's post in Is there any pros and cons for mysql? was marked as the answer
Mysql is going to be a lot slower than Sqlite for the game database which is why the server says:
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Use sqlite for both unless you absolutely need mysql for some specific reason.
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jcsnider's post in Map loading screen was marked as the answer
There isn't one. And starting in B6 maps load so fast it won't be needed. (Almost instant )
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jcsnider's post in date for the release of the beta 6? was marked as the answer
I'm going on vacation, and there's still a backlog of bugs from our internal testing team and some docs to be written.
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As soon as we have an official date we'll post it on the roadmap
https://www.ascensiongamedev.com/forum/90-roadmap/
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Best ETA is 2 weeks, could be shorter, probably a little longer.
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jcsnider's post in How can i ADD a UI Button? was marked as the answer
You can't add or remove existing buttons. You can only hide or move the ones provided. B6 has the back buttons you're looking for though. It'll be out soon.Â
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jcsnider's post in Question UI Beta 5.1 was marked as the answer
You can't in B5, but it's possible in B6.Â
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jcsnider's post in Possible to order name item,... ? was marked as the answer
B6 allows them to be sorted alphabetically and put into folders. Hold tight, it'll be out soon!
