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jcsnider's post in Intersect Graphics was marked as the answer
Yeah... Guessing that it cannot create the lighting texture due to the oversized width and height... If you're gonna use that size of tiles you gotta reduce the number of tiles per map significantly.Â
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jcsnider's post in Upgrading Issues was marked as the answer
You need Intersect.Engine.Beta.6.zip from the following page:
https://github.com/AscensionGameDev/Intersect-Engine/releases
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Expand assets under Beta 6. Instructions are within that zip.Â
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jcsnider's post in Animated menu was marked as the answer
Not using the default engine. As always, anything is possible with custom coding.
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jcsnider's post in WebBrowser inside Client was marked as the answer
The client can grab info from the server or a website (http download) and display that in custom ui windows.. Just having a full brown integrated web browser isn't really possible. (Not worthwhile anyways)
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Also.. news could be handled via switches/variables and events... just as easily really.
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jcsnider's post in erase a block was marked as the answer
Go to attributes and place a block with left click. Remove a block with right click.
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jcsnider's post in Set experience to variable was marked as the answer
Rip... I read that wrong... so yeah.. if event params show level/exp then you're golden. They should. If they don't open an enhancement issue on our tracker and I'll eventually get around to adding them.
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jcsnider's post in Auto Updater - Launcher was marked as the answer
https://www.ascensiongamedev.com/topic/4967-dev-blog-452020-beta-62-development-ongoing/?do=findComment&comment=45824
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jcsnider's post in Does anyone know how I would use this tileset? was marked as the answer
Set the tile type to Autotile VX Cliff. Should work fine.
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jcsnider's post in Bug when editing character sprites once or twice was marked as the answer
Or delete the client/packs folder and never touch the pack textures button until you need it and understand why you need it. In 99% of cases you don't need it.Â
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jcsnider's post in Intersect Engine Issue, or Bug ? was marked as the answer
To delete all accounts just delete playerdata.db and restart server. Changing classes will NOT change sprites. If you need to see if a class change worked check the class name on the character select screen or in the character menu.
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jcsnider's post in Check if server is online or not was marked as the answer
UDP ports don't have any sort of connection handshake like TCP which is why they are harder to check. For your app as soon as your "connect" it's gonna say the connection is good. Only way for it to know otherwise is if it sends data to the server and the server doesn't send something back which means you need to know how to talk to the server. We use a library called Lidgren for that.Â
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Because Lidgren is a C# library that you can't integrate into all projects I host a status checker page. (Same as what the games page uses)
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The following will return the number of players online, or -1 if it cannot talk to your server.Â
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https://www.ascensiongamedev.com/resources/status.php?host=xxx.xxx.xxx.xxx&port=5400
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You can load that for your patcher but I do have a 3-5 minute cache on it so it maybe a little delayed.Â
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jcsnider's post in Editor Gui was marked as the answer
Load up frmLogin in the editor source and you can redesign with the click/drag form editor.
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jcsnider's post in Question About Intersect Engine was marked as the answer
https://www.ascensiongamedev.com/topic/666-faq-how-can-i-change-map-sizes/
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jcsnider's post in Compiling Intersect problem was marked as the answer
"Error occurred while restoring NuGet packages: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters."
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Try changing your directories around so the file paths aren't so long:
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"C:\Users\calid\Desktop\Workstation\Intersect Engine\Intersect Engine Beta 6.1 Build 259 Full\Intersect-Engine-master\...."
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maybe this instead?
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"C:\Users\calid\Desktop\Workstation\Intersect Engine\master\"
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jcsnider's post in .exe detected as virus false positive was marked as the answer
False positive... more links regarding the issue...
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https://www.ascensiongamedev.com/topic/4497-false-positive-for-viruses/?do=findComment&comment=42350 https://www.ascensiongamedev.com/topic/3234-virus/?do=findComment&comment=33583 Â
At the end of the day Intersect is a small/unknown program that reads files/writes files/connects to the internet/etc. It may show up as suspicious or as a virus to some programs.
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It's not a virus.. and entire source code is available to prove that nothing sketchy going on behind the scenes. There's nothing we can do to stop Avast or other applications from flagging Intersect as a potential virus so the best course of action is to open Avast or whatever and mark it as a False Positive.
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jcsnider's post in Nuget cant restore Monogame packages was marked as the answer
Got a solution in the pipeline:
https://github.com/AscensionGameDev/Intersect-Engine/pull/193
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Looks like MG prunes their dev builds so we uploaded a copy of the missing version to our own Nuget. Not the best solution but only temporary until 3.8.X is deemed stable.
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jcsnider's post in Just ordered freemmorpgmaker hosting was marked as the answer
Check your email inbox and spam folders. It will give you a link to our hosting panel https://panel.freemmorpgmaker.com along with your login information.
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Inside the panel you can control your server via the console window.
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To upload the server you've been working on locally shut down the server in the panel, go into the File Manager, delete the existing Intersect Server.exe and Intersect Server.pdb and upload your own.
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Then go into the File Manager/Resources folder and delete the dbs/configs and upload your own as well.
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Then you can start your server and you'll be good to go!
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jcsnider's post in Auto Backup was marked as the answer
Backups are encrypted and transferred to multiple locations:
My personal google drive. (off site, protected by 2FA) FTP storage drive provided by OVH (located on site but on a different machine in the OVH datacenter that hosts our servers) Â
Backups are retained for 30 days.
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If you need to retrieve a backup you must contact me and give me time to fetch them.
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You can likely setup a local script to use SFTP to download your dbs and stuff nightly if you want to handle your own backups as well.
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jcsnider's post in Access Server API from Webstore was marked as the answer
In theory someone might someday offer a subscription service offering it for games or release it for free, but that's not the case right now.
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The only person who has had something like that working thus far that I've seen is @wishy, and while I think he's open to selling copies or licensing it out I don't foresee it being cheap. (His system is wip but extremely nice... I'd assume the figure would be in the several of hundreds of dollars, maybe more...)
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jcsnider's post in B6.2.0 Update app Error was marked as the answer
Your config.json is different now from when you clicked "Package Update" in the editor, or you are using a different config.json for the edit vs the editor.Â
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You need to take the latest config.json file here:
https://github.com/MrPalladice/Altaria-Online/blob/master/resources/config.json
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Put that into your Editor/resources folder, hit Package Update again, and copy the new version into GitHub and you should be fine.Â
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The reason that's happening is because the editor creates update.json from it's files. You modified the config.json with the correct GitHub url but never packaged the update again for the update.json to reflect the new config filesize and hash.Â
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jcsnider's post in Problems with server and client was marked as the answer
If the config is getting reset that generally means it's invalid or incorrectly formated.
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Paste your while config including ip and port to pastebin or something and share it with us and we will try to help.Â
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jcsnider's post in What does each stat do? was marked as the answer
So all attacks/weapons/spells/etc have an option to have damage scale off of a chosen stat, so all stats are used there.
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Attack and Defense are physical stats and are used to adjust damage in the physical damage formula. (See server/resources/formulas.json for the insanity there.)
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Ability Power/Magic resist are magical stats and are used to adjust damage in the magic damage formula. (Literally same as the physical damage formula, just uses these stats instead)
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Speed does several things. First, it impacts movement speed (the closer you are to the max stat value the faster you move). By default it also controls attack speed unless static attack speeds are set for classes (unarmed) and for individual weapons (armed).
