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jcsnider

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  1. jcsnider's post in I'm trying to use some songs from Assassin's creed. Is it illegal? was marked as the answer   
    Absolutely. Unless you have written expressed permission from Ubisoft to use them in your project.
  2. jcsnider's post in How to play in the browser? Or how to edit the server by Unity? was marked as the answer   
    Not possible and won't be possible for a long time (if ever).
  3. jcsnider's post in Is there a way to have multiple banks? was marked as the answer   
    Nope, sorry. Our banks are programmed much like those of runescape. That wouldn't be too challenging to custom code later one though.. when the source is out.
  4. jcsnider's post in Anyway to autoupdate or require update? was marked as the answer   
    We have nothing built into the engine. We don't see the need to recreate the wheel. There are many updaters/patching projects available to use free of charge.
     
    I recommend using GoPatchit by our own @Chronos. (Offline now)
     
    I recommend using the updater I designed that uses Google Drive for the update storage.. learn more here:
    https://www.ascensiongamedev.com/topic/2297-jcs-game-launcher-updater-easiest-youll-find/?page=1
  5. jcsnider's post in JS implementation was marked as the answer   
    The engine cannot run JavaScript code. You'd have to use a web browser bridge of some type or something. 
     
    Best st way I think would be to just have a patreon link in your game and have patreon tell your server whenever someone has signed up. I'm not sure if patreon allows or supports that though. 
  6. jcsnider's post in I can't open intersect client was marked as the answer   
    Alpha versions used DirectX for rendering. Beta versions and everything onward use OpenGL for cross platform support.
     
    You all are free to use Alpha versions but that won't make any future updated versions work on your machines :/
  7. jcsnider's post in About Global Map. was marked as the answer   
    It shouldn't matter. You should be able to handle 1000s of maps and dozens or hundreds of players depending on your hardware. Most of Beta 4 is about optimizations and performance will increase significantly after it is released.
  8. jcsnider's post in Loss of Projectiles when Interacting was marked as the answer   
    No. Make a bug report for us? We will fix in Beta 4.
  9. jcsnider's post in How do I turn lighting on / off via an event? was marked as the answer   
    Setup 2 event pages. One which will run with no conditions (off) and another that requires a switch to be on.
     
    With your "On" event page you need to set it's animation value to an animation with lighting while the off event will not have an animation at all.
  10. jcsnider's post in How to create bridges was marked as the answer   
    There is an extra step involved now. Please, please, please don't use this in large areas. Just for one bridge, or cliff at a time. Z Dimensions are resources intensive and can have some trouble with pathfinding.
     
    To make the Z Dimension options appear add this line in the maps section of the server config.xml.
    <ZDimensionVisible>True</ZDimensionVisible> If you enable Z Dimensions do not report any bugs saying that you are flying, or you are above trees or you cannot intersect with npcs/resources the cause of that is by being on the upper layer and not stepping on a tile to get you off.
  11. jcsnider's post in When I equip one item the other disappears was marked as the answer   
  12. jcsnider's post in Equipment in inventory was marked as the answer   
    We intended for it to remain in the inventory. There should be a red dot that appears to indicate that you have it equipped at the time.
     
    Reason for this being was just sanity purposes. If we removed equipment it'd be like programming a second small inventory on each player. A lot of extra code for a very minimal effect. 
     
    Obviously once the source is out you all will be free to code a different behavior as desired . 
  13. jcsnider's post in How do I change the name? was marked as the answer   
    Open Client/Resources/Languages/YourLanguage.xml and change the gamename field on line 5 to your game name.
     
    Do the same in the Server/Resources/Config.xml
  14. jcsnider's post in Auto-event precision was marked as the answer   
    Wow. I'm impressed. Clever use of what we provide to make that happen.
  15. jcsnider's post in Memory usage was marked as the answer   
    We haven't optimized much at all yet so values will fall some.
     
    I'd expect the server to use a little more it will grow a little based on your world size.
     
    300mb is probably about right for the client. You could see it jumping to 1.2gb or so if you have a laptop with Intel integrated he graphics whatever.  
     
     
     
     
  16. jcsnider's post in Show picture & Show variable was marked as the answer   
    Show variable via the event text options will be arriving in the next update or two.
     
    Show picture is something you should expect in the future, but not until after the main release  
  17. jcsnider's post in "Timed" (?) server event was marked as the answer   
    Unfortunately no. These sort of features could be added once the source is out but I can't think of a way to do it without.
     
    Regards,
    JC
  18. jcsnider's post in Why are the headlines unclean? was marked as the answer   
    Changing fonts tutorial can be found here:
     
    Each font has a xml file telling the tool how the fonts should be generated. I don't know all of the options but searching google for monogame or xna font config might reveal more options to make the fonts cleaner.
     
    As for changing colors that is hard coded and will need the source which will be released soon.
  19. jcsnider's post in Best method, Locked doors was marked as the answer   
    This is exactly why Player Switches/Variables and Global Switches/Variables were created. It will be time consuming.. and you might be able to speed it up (slightly) once you have the source but that's pretty much the way to go.
  20. jcsnider's post in Play with friend was marked as the answer   
    Quick screenshot for ya. Everything that's highlighted you should send to them:

     
    Optionally you can delete the libs/editor folder and the resources/mapcache.db file from their copy.
     
     
    Quick note you will need to edit the config.xml in the client/resources folder for your friend.. the host field in the option should reflect your hamachi ip and the port in that file should match your server port.
     
    Good luck,
    JC
  21. jcsnider's post in Event Pages was marked as the answer   
    Labels will not jump across pages, sadly.
     
    Pages will be ran based on the conditions block:

     
    If you add a condition to Page 1 that a switch must be false and then set that switch to be true somewhere in your event Page 2 will appear and can start running.
     
    Let me know if this doesn't make sense.
  22. jcsnider's post in Poor formula of degat (= server crach) was marked as the answer   
    There is a bug in Beta 2 which are not allowing those to work. I fixed that bug tonight and those formulas will work when we get Beta 3 out.
  23. jcsnider's post in Server hosting. was marked as the answer   
    There are multiple parts. Consider this analogy.. it's not perfect but may help with the understanding:
     
    Your computer is like a post office. The post office exists somewhere in the world (example: 543 Main Street). Inside the post office there are dozens of mailboxes where mail can be delivered (such as PO Box #4000).  If you wanted to mail a letter to that mailbox then that letter would need the address of the post office (543 Mail Street) and the number of the mailbox (4000) on that letter.
     
    So let me translate this back into computer terms. Your computer that runs the server is like the post office. It has an address (your ip address such as 24.36.20.2). The server application is like the mailbox inside the post office. It has a port number like the mailbox would have a number. That is 4500 by default?
     
    The server config doesn't need an ip address... it doesn't care where in the world it exists.. it only needs to know what mailbox it is. Assume 4500.
     
    The client and editor, however, are like the letters you are trying to send. They need to know the address of your computer and the port of the server application. So if you open your client and editor config.xml then you will find the host and port tags that need to lead to your server.
     
    ----------------------------------------------------------------------------------------------------
     
    Now even if you got all of that correct there can still be problems. Most modems and routers act as firewalls. Every install of windows and linux also has an internal firewall. Each of these firewalls are configured to block applications like the client and editor from reaching your server because firewalls assume everything connecting to your computer/network is malicious. If it doesn't work you will have to research your equipment for port forwarding instructions. You will also have to google how to open ports in windows firewall.  In some cases this is easy.. in other cases this can be the most challenging thing in the world. If you succeed in getting all of this done you will have much better performance than using something like Hamachi.
     
    Goodluck!
  24. jcsnider's post in Problem with spells sounds. was marked as the answer   
    Is a bug and already has been fixed for B3.
  25. jcsnider's post in Map with black corner was marked as the answer   
    You need more maps for the black border to hide itself. Make your area at least 9 maps in a 3x3 grid.
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