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Poor formula of degat (= server crach)



Hello, I have a problem with this formula, the server crash when we do or receive damage. Is there anything I missed? Thank you.


    <PhysicalDamage>Random(BaseDamage - V_Defense,BaseDamage)</PhysicalDamage>
    <MagicDamage>Random(BaseDamage - V_MagicResist,BaseDamage)</MagicDamage>
    <TrueDamage>Random(BaseDamage - V_Defense,BaseDamage)</TrueDamage>

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