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jcsnider's post in Change Event Text Color? was marked as the answer
You can change the color for ALL event text within your whole entire game, but not individual words/phrases/conversations. (As of now)
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To change the color for all instances open:
Client/Resources/GUI/InGame.Xml
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Find:
<EventDialogLabel>
and change the following below it
 <TextColor>255,255,255,255</TextColor>Â
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There should be 4 <EventDialogLabel> objects to change the text color on.
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jcsnider's post in Problems with saving data was marked as the answer
This is a bug. Made a report for us to tackle for Beta 4.3 Â
https://www.ascensiongamedev.com/community/bug_tracker/intersect/players-not-saving-when-server-is-closed-r819/
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jcsnider's post in Proper backing up of games was marked as the answer
Awesome. So the best way to keep backups is just to occasionally backup your "Client and Editor" and "Server" folders, store them somewhere labeled with the date they were backed up. There are tools you can install to do backups for you but nothing built in at the moment.
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Have fun!
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jcsnider's post in changing client name was marked as the answer
Client/Languages/Client.English.xml
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Game name should be near the top.Â
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jcsnider's post in Resolution was marked as the answer
Making the code change to have each resolution load a separate file (if that file exists) will be available in Beta 5.Â
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For people who want a single file for everything that will work as it is now.Â
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jcsnider's post in Event Pages was marked as the answer
2 Pages, 2 graphics.
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Page one has the condition that Switch1 is true. Page 2 has the condition that Switch2 is false.
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You could do something like:
Do you want to light the fire?/Do you want to put out the fire?
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The response would change the switch, which would make the other page appear, and the fire graphic would be set or not.
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^Just 1 example.
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jcsnider's post in Can you do parallax? was marked as the answer
Intersect definitely does not contain this feature. You can include images that appear "behind" the map in transparent areas but not multiple and not scrolling to give a parallax effect. Wait for source folks  and then figure out the logistics behind doing it in the seamlesss system.
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jcsnider's post in Exp bar on Top Center was marked as the answer
Exp bar still must be a child of the entity box. Meaning it cannot exist outside of its parents bounds. So at the time this wouldn't be possibleÂ
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jcsnider's post in Pre Loading Maps was marked as the answer
These transitions have gotten better over time and will continue to do so. Right now there are some much larger engine-breaking bugs that we're focused on. If by the time we release the source you are not satisfied with the performance then you will have the power to change how it works however you'd like Â
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jcsnider's post in About events was marked as the answer
Nope. You can add commands/functions/etc and place them in whatever order/category you want. As long as you set it's ID number to something that isn't already taken you won't have a problem.
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jcsnider's post in My Game Logo was marked as the answer
Open Client/Resources/GUI and Client/Resources/Images and replace the existing images with your own.
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jcsnider's post in store consumables in the backpack was marked as the answer
We desperately need to make the storing/selling/trading control to be right click instead of double. Would flow so much better in every way, shape, and form. I'm adding this to our to-do list for Beta 5
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Edit: Updated the roadmap to reflect that Â
https://www.ascensiongamedev.com/community/topic/691-intersect-development-road-map/
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jcsnider's post in ERROR "failed to create graphics device" was marked as the answer
Just made a FAQ thread with more information, please see here:
https://www.ascensiongamedev.com/community/topic/2165-faq-failed-to-create-graphics-device/?do=findComment&comment=26144
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jcsnider's post in I got a new pc and ran into this error report.. help was marked as the answer
Just made an official FAQ thread for this. Please see here:
https://www.ascensiongamedev.com/community/topic/2165-faq-failed-to-create-graphics-device/
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jcsnider's post in [FAQ] Failed to Create Graphics Device was marked as the answer
Answer included in the OP above.
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TLDR?
Update your graphics drivers. If that doesn't work you're out of luck for now. Sorry!!!!
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jcsnider's post in Spell Animations was marked as the answer
Topic moved to Resource Requests.Â
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On mobile so I can't properly quote but @Gravelord suggested browsing:
https://www.gamedevmarket.net/category/2d/
and
https://opengameart.org/
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jcsnider's post in Why am i have just 2 resolution? was marked as the answer
Drivers. You need to update your graphics drivers.Â
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jcsnider's post in Still about the formula. was marked as the answer
No, not really. For anything more complex than shifting the math a little you will need the source code.
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jcsnider's post in Music Format was marked as the answer
We're limited by MonoGame in the audio regard. .ogg for music and .wav for sound is all we /can/ support using our current audio libraries - and we really don't want to switch. While MP3 and other audio formats should be trivial I think it becomes more complex for the monogame team when dealing with cross platform.Â
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Best,
JC
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jcsnider's post in Status Function was marked as the answer
When setting up a npc, class, or weapons you select the damage formula to use (physical, magical or true). You also select the scaling stat for the damage to be based off of.
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The scaling stat value is pulled from the character/npcs stats whether its attack, speed, ability power or anything else -- so these values are important.
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The defensive stat is either defense or magic resist and this solely depends on whether you choose the attack to be physical or magical.
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True damage does not take defensive stats into account whatsoever.
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In the formula itself the Random(,) function works in such a way that if you give it 2 values it will return something within those values. Ie: Random (0,5) might return 0, 1, 2, 3, 4, or 5. So the comma you see in the formulas isn't for defense but rather separating the lowest and highest damage calculations that could happen and picking something in the middle.
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jcsnider's post in How to move each menu icon freely was marked as the answer
There is an outer container that holds all of the icon containers.
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You need to take the outer container and changes it's dimensions to the area that you want the children to exist in.
<MenuContainer> <Bounds>624,678,400,42</Bounds> <Padding>0,0,8,8</Padding> <AlignmentEdgeDistances>0,0,0,0</AlignmentEdgeDistances> <Alignments>Right,Bottom</Alignments> Â
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jcsnider's post in Horizontal scrollbar in the InventoryWindow was marked as the answer
Pretty sure it's hard coded to only allow a vertical scrollbar. Would have to modify source to make it horizontal.Â
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jcsnider's post in Is it possible to make commands for only admins? was marked as the answer
There is so much going on in this thread including wrong information, duplicated information, and off topic bickering so I am deleting it all and going over the options you have.
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Option A: Make the spawn/execution conditions check for admin powers
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If players without admin access try to use this command they will receive a nasty invalid /command message on their screen:
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Option B: Leave Spawn/Execution Conditions Empty, and use a Conditional Branch in the Commands
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The second option allows you to show the non-admin players a message if you so desire under the "Else" in the conditional branch.
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Both of these are tested and working in Intersect Beta 4.2
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jcsnider's post in How to disable PVP was marked as the answer
Go to every single chunk and make it a safe zone.
