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Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Lots of stuff going on this week: I've created new free Mp3 music tracks for your projects. They are: "The Island of Horribleness"_LoFi "Ghouls Rule"_LoFi "Creepytown"_LoFi Good creepy fun! You'll find them on my Horror 2 page: https://soundimage.org/horror-2/ Ogg GENRE PACK PREVIEW VIDEOS You can now preview my genre packs as well as my Mega Music Pack on YouTube: https://www.youtube.com/playlist?list=PL7oAWDZHVlg50yMMdGs0-MPQGhh6gQ3sw CUSTOM MUSIC I'm off and running creating a custom soundtrack for "Warbound," a strategy role-playing game set in a fantasy world. If anyone needs some custom music created, I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ OTHER HELPFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep being creative! -
State joined the community
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megafrom started following The Master of the Wheel of Taste v1.0.0.1
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The Master of the Wheel of Taste Once upon a time, in a mystical village where food wasn't just for hunger—but for luck and fortune, there existed a legendary wheel known as The Wheel of Taste. Villagers would gather and place bets on this enchanted wheel filled with sandwiches, chickens, strawberries, and even cabbages. Each spin was a chance to win credits, with every food item carrying a different value—some were simple yet common, others rare and rewarding. Now, you are the village’s new fortune-seeker. With 100 credits in hand, you face the Wheel. Choose wisely—each spin, each product, each bet may bring fame, fortune… or failure. But remember: Luck favors the bold. And today… the wheel may choose you. Dowunload v1.0.0.1
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Intersect v0.8.0-beta Nightly Builds
intersectbot replied to
intersectbot's topic in Automated Builds
v0.8.0-beta.546 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) - Earlier
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Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
Greetings Friends! More seamless texture images are ready for you on these pages on my site: https://soundimage.org/txr-brick-seamless/ https://soundimage.org/txr-concrete-pavement-seamless/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other images, Mp3 music tracks and sounds. It's all original...all my own work. Here's a preview video showing some of my textures: https://youtu.be/ZYIZjpb3I3c?si=g68J8QhnaZHChwB2 Ogg MUSIC MEGA PACK Speaking of which, don't forget to check out my new preview video for my Ogg Music Mega Pack...it runs just over an hour and has chapter markers so you can get a good preview of the various genres in the pack. It's also kind of fun to listen to while doing other things...hopefully it'll give you a good idea of my music if you're not yet familiar with it. Here's the link: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw OTHER USEFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ Enjoy, please stay safe and keep being creative! :-) -
iPandaShow started following Arufonsu
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esmand reacted to a post in a topic: [Intersect] Anima Seeds
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So I just started getting into developing my own games with this. I've used RPG Maker for years now and I'm happy to see that while the interface is a little different, the methodology is about the same. Right now I'm designing each zone for my game. I want to do something different in terms of difficulty. It seems that in most modern MMOs, the starting zone is usually the easiest difficulty for low-level players, whereas adjacent zones are for slightly higher level, then the zones further out are for more intermediate players, and so on until you get to the edge of the map where those zones are for the highest level players. For my game, I want to construct the difficulty differently. The starting zone will be directly in the center of the map and will be for the lowest level of players. But then the zones will be laid out almost like spokes on a wheel. So the top path may start as an extremely low-level area, but as you travel further up it, it will get slightly harder until you reach the end. Then the path to the right of the starting area will have zones starting out for players that should have completed the previous "spokes," getting slightly harder as it goes along. And so on. So some paths leading straight out from the main starting area may be for extremely high level players, just on a different "spoke." Why am I doing this? Because I want to focus on long-form questing in my game. So instead of "kill 5 wild boars," you'll have to go on long adventures from the main village to faraway places at the edge of the map, having many sub-adventures as you go, but I want those kinds of quests to be accessible to players of all levels. Thoughts on this kind of difficulty layout?
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A new branch main_ci4 has been created for the CodeIgniter 4 migration of Intersect CMS. The current CodeIgniter 3 version has been moved to the codeigniter3 branch. Please continue using the CI3 branch until the new version is fully ready. We’ll be updating the new branch over time. Stay tuned for progress!
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[ PT-BR / EN ] Create "Walk" / Universal LPC Spritesheet Generator
Gibier replied to srunobantana's topic in Tutorials
nice tool though I'm not too sure why someone would want to reduce the lpc sprite animation to a 4 frame (well except if you use it for rpg maker.) Would be easier and better to just use all the frame for every animation. -
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Hey everyone, It's been a very busy week, but I did manage to create and upload a new free music track to share with the community. You'll find it on my Puzzle Music 8 page: "BOUNCE LIGHT 3 " https://soundimage.org/puzzle-music-8/ Btw, the tracks on these pages can be used for all kinds of things besides puzzle games...that's just the first genre that comes to mind when I create them. Give them a listen! :-) CUSTOM MUSIC Need some custom music created for your project? Well, they say if you want something to get done, give it to someone who's busy...and that would definitely be me. I work with multiple clients all the time so feel free to email me if you need help. My contact info is here: https://soundimage.org/custom-work/ Ogg MUSIC PACKS are here: https://soundimage.org/ogg-music-packs-2/ https://soundimage.org/ogg-game-music-mega-pack/ And a brand new video preview of my Ogg Music Mega Pack is here: https://youtu.be/W7yQVscjqUM?si=ZOALTyvdNwr0Wox9 It runs about an hour and is actually kind of fun to listen to while doing other stuff. Give it a try! In the meantime, please stay safe and keep creating awesome stuff. -
Tried building a beam like that using the projectiles tool—took a mix of a fast-moving mesh with a looping particle trail and a timed damage trigger. Not perfect, but pretty close to a Kamehameha effect! Also, keeping track of all the textures, sounds, and versions got messy until I started using blueberry-ai.com. Makes it so much easier to stay organized while testing different beam styles and scripts.
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1.) It depends on "how" they are taking damage. If it's by projectile, make sure it cannot pass through map block attributes. If it's by an aoe spell, I'd recommend changing this to a projectile aoe to account for map blocking attributes. 2.) To hide the NPC names, you can edit the colors.json file in your server directory, and under "npcs" there is a list of all types of npcs. In each name, you will have the color layout in the format ( I believe? ) of Alpha, Red, Blue, Green. Change the Alpha from 255 to 0, then save the file and start your server.
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Justn reacted to a post in a topic: [ PT-BR / EN ] Create "Walk" / Universal LPC Spritesheet Generator
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>>>>>>> [PT] Vamos criar um personagem andando corretamente com o Universal LPC Spritesheet Generator. Geramos a imagem "Walk.png" e recortamos os frames automaticamente com um código em Python que eu desenvolvi. [EN] Let's create a walking character correctly using theUniversal LPC Spritesheet Generator. We generate the "Walk.png" image and crop the frames automatically with a Python script I developed. [PT] Para não alongar o tutorial, vou ensinar apenas como recortar automaticamente a imagem "Walk.png", gerada pelo Universal LPC Spritesheet Generator, usando um código em Python que desenvolvi. [EN] To keep this tutorial short, I'll show only how to automatically crop the "Walk.png" image, generated by the Universal LPC Spritesheet Generator, using a Python script I created. [PT] Primeiro passo: Crie seu personagem no Universal LPC Spritesheet Generator. Não vou ensinar a montar o modelo para deixar o tutorial mais objetivo. Solte sua imaginação — é bem simples e prático. [EN] Step one: Create your character using the Universal LPC Spritesheet Generator. I won’t cover how to design the model to keep this tutorial simple. Just use your creativity — it’s easy and intuitive. [PT] Segundo passo: Após finalizar seu personagem, clique em “Spritesheet split animation images, credits, JSON (zip)” para gerar o arquivo compactado. [EN] Step two: After finishing your character, click on “Spritesheet split animation images, credits, JSON (zip)” to generate the zipped file. [PT] Usando o WinRAR, extraia a pasta obtida pelo botão “Spritesheet split animation images, credits, JSON (zip)”. Dentro dessa pasta, você encontrará os seguintes arquivos: backslash.png, climb.png, combat_idle.png, emote.png, halfslash.png, hurt.png, idle.png, jump.png, run.png, shoot.png, sit.png, slash.png, spellcast.png, thrust.png e "walk.png". Por enquanto, o seu foco será apenas no arquivo "walk.png". Arraste esse arquivo para sua Área de Trabalho para facilitar o acesso. [EN] Using WinRAR, extract the folder downloaded via the button “Spritesheet split animation images, credits, JSON (zip)”. This folder contains the following files: backslash.png, climb.png, combat_idle.png, emote.png, halfslash.png, hurt.png, idle.png, jump.png, run.png, shoot.png, sit.png, slash.png, spellcast.png, thrust.png, and "walk.png". For now, focus only on the "walk.png" file. Drag this file to your Desktop for easier access. https://ascensiongamedev.com/resources/filehost/b31eeffcd645fa8b5fb0d6dc6821af53.mp4 [PT]🚀 Instalação – Etapa Final (90% Concluído!) Agora estamos na etapa final, que pode parecer um pouco chata, mas fique tranquilo: você só precisará fazer isso uma única vez. Depois de configurado, nunca mais precisará repetir o processo. Para executar meu código, que foi desenvolvido em Python, é necessário instalar o Python na sua máquina. Mas não se preocupe — é muito mais simples do que parece! [EN]🚀 Installation – Final Step (90% Completed!) Now we are at the final step, which may seem a bit boring, but don’t worry: you’ll only need to do this once. After everything is set up, you won’t need to do it again. To run my code, which was developed in Python, you need to install Python on your computer. But don’t worry — it’s much simpler than it sounds! [PT] Instalar a Biblioteca Necessária Abra o Prompt de Comando (CMD) do Windows e digite o seguinte comando oficial do Python: pip install pillow 📄 Caso queira, você pode acessar a documentação oficial do Python aqui. [EN] Install the Required Library Open the Windows Command Prompt (CMD) and type the following official Python command: pip install pillow 📄 If you want, you can access the official Pillow documentation here. [PT]🤔 Perguntas Frequentes Por que você não envia o código já em um executável (.exe) para Windows, em vez do código fonte em Python? 🔹 Resposta: Eu até poderia gerar um arquivo walk.exe, porém existe um problema comum: quando criamos executáveis de scripts em Python, alguns antivírus acusam como vírus ou ameaça, mesmo que o código seja totalmente seguro. Isso acontece porque a linguagem Python também é utilizada por hackers para desenvolver scripts maliciosos — e, por precaução, os antivírus classificam como de "alto risco" qualquer arquivo compilado desse tipo. Por esse motivo, prefiro manter o código em formato open source (código aberto). Assim, você pode simplesmente copiar o conteúdo, colar no Bloco de Notas, salvar com o nome: walk.py E executar diretamente na sua máquina, de forma simples, transparente e segura. [EN]🤔 Frequently Asked Questions (FAQ) Why don’t you send the code already as an executable (.exe) for Windows instead of the Python source code? 🔹 Answer: I could generate a walk.exe file, but there’s a common problem: when we create executable files from Python scripts, some antivirus software will flag it as a virus or a threat — even if the code is completely safe. This happens because Python is also used by hackers to create malicious scripts, so as a precaution, antivirus programs often classify these executables as “high risk.” For this reason, I prefer to keep the code in open-source format. This way, you can simply copy the content, paste it into Notepad, save it with the name: walk.py And run it directly on your computer — in a simple, transparent, and safe way. [PT]⚙️ Executando o Script – Recorte Automático da Imagem Após concluir a instalação do Python na sua máquina, faça o download do código que realizará automaticamente o recorte da sua imagem "Walk.png". 🔗 Link do arquivo: Auto_Walk.py 💡 Observação: Se você não se sentir confortável em baixar o arquivo, por questão de segurança ou confiança, você mesmo pode criar manualmente o arquivo. ✔️ Basta abrir o Bloco de Notas, criar um arquivo com o nome: Auto_Walk.py E colar nele o seguinte código: 📜 Código: [EN]⚙️ Running the Script – Automatic Image Cropping After completing the Python installation on your computer, download the code that will automatically crop your image "Wal.png". 🔗 File link: Auto_Walk.py 💡 Note: If you don’t feel comfortable downloading the file — for safety or trust reasons — you can easily create the file yourself manually. ✔️ Simply open Notepad, create a file named: Auto_Walk.py And paste the following code into it: 📜 Code: [PT]🎯 Etapa Final – Executando o Script Chegamos à etapa final! 🎉 A partir daqui, você não precisará mais repetir nenhum dos processos deste tutorial. ✔️ Agora é simples: pegue sua imagem chamada "Walk.png", coloque ela na mesma pasta onde está o arquivo "Auto_Walk.py", e execute o script. 🔸 O script funcionará automaticamente, desde que a imagem "Walk.png" esteja na mesma pasta que o arquivo "Auto_Walk.py". 🗂️ Exemplo de estrutura da pasta: NomeDaPasta ├── Auto_Walk.py └── Walk.png [EN]🎯 Final Step – Running the Script This is the final step! 🎉 From here, you won’t need to repeat any of the steps in this tutorial. ✔️ It’s simple: take your image named "Walk.png", place it in the same folder where the file "Auto_Walk.py" is located, and run the script. 🔸 The script will work automatically as long as "Walk.png" is in the same folder as "Auto_Walk.py". 🗂️ Example of folder structure: FolderName ├── Auto_Walk.py └── Walk.png [PT] Vídeo mostrando como recortar automaticamente a imagem “walk.png”. Siga os passos do vídeo para que tudo funcione corretamente. Em caso de dúvidas, me chame no Discord. [EN] Video showing how to automatically crop the “walk.png” image. Follow the steps in the video to make everything work correctly. If you have any questions, feel free to contact me on Discord. https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/52eae037e3444928a5cbc5cdc8b3b0b4.mp4
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Untested [Client, Server] Discord Rich Presence Plugin
srunobantana replied to Blinkuz's topic in Plugins
Thank you very much for your contribution. -
srunobantana reacted to a post in a topic: [Client, Server] Discord Rich Presence Plugin
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Ta quase: https://ascensiongamedev.com/resources/filehost/cfa8c203d3d4c8a9bd53c09faddd92b1.mp4
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srunobantana started following Sprite
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Olá, pessoal! Sou iniciante e estou com uma dúvida. Alguém teria um vídeo tutorial que ensina como aplicar sprites no Editor de Classes do Intersect? Não estou conseguindo fazer o personagem se movimentar corretamente. O Intersect Editor só suporta o tamanho e a quantidade de frames dos sprites padrão, ou é possível configurar tamanhos diferentes? Walk: Idle: SpellCast:
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arearejay reacted to an answer to a question: tilesets for buildings
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hey, there's this really nice asset for free https://pixelfrog-assets.itch.io/tiny-swords
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arearejay started following tilesets for buildings
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looking for tilesets for houses or buildings i cant seem to make it work with the default ones. paid or free would be fine. the mithril ages ones are the best ones ive found so far but looking more for a medieval style. thank you in advance
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Talikan reacted to a post in a topic: Intersect CMS (NOVO)
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Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
Hello Fellow Creatives! I made some cool new seamless texture images to share with you. Free, as always, to use in your projects with attribution. They're on my TXR - Brick - Seamless page...here's the link: https://soundimage.org/txr-brick-seamless/ PREVIEW VIDEO Big news for those of you who are using my music tracks: I've created a brand new preview video that contains a sampling of my music tracks that you'll find in my Ogg Music Mega Pack. You can check it out here: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw PACKS THAT GROW WITH YOU I think the coolest thing about the music packs isn't just that they keep growing as I add new tracks to them, but that Gumroad allows me to notify users so they can download the newest additions as they come out. I really like the idea of music packs that grow along with the people who are using them. :-) You'll find the Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ And my genre packs here: https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep creating! :-) -
I'm back with more time and knowledge than ever. I'm working on migrating to PHP 8.4 and improvements. Any questions or suggestions please let me know. I finally have a good internet connection and I'm not going at 200kb/s, so I can work. I know it's been a while, but better late than never.
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Hello. How do I prevent the creatures behind the wall from getting damaged? And I want to hide the names of these creatures. They don't appear unless I attack them or plunge them.
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Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
BIG NEWS! I've created a brand new preview video that contains a sampling of my music tracks that you'll find in my Ogg Music Mega Pack. You can check it out here: https://youtu.be/W7yQVscjqUM?si=wD1XqAOJ6_Lswgqw PACKS THAT GROW WITH YOU I think the coolest thing about the music packs isn't just that they keep growing as I add new tracks to them, but that Gumroad allows me to notify users so they can download the newest additions as they come out. I really like the idea of music packs that grow along with the people who are using them. :-) https://soundimage.org/ogg-game-music-mega-pack/ Mp3s ARE ALWAYS FREE That said, this week's new Mp3 music tracks are on my Action 2 page: "Fantasy Racing Game Menu_LoFi" "Mech Street Fighters_LoFi" "Wild West Coast Racing_LoFi" https://soundimage.org/action-2/ As always, my Mp3 tracks are 100% free to use with attribution. Enjoy! -
Skit reacted to a post in a topic: Naruto Origins Online 2D
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Looking for Work I'm looking for a pixel artist
iPandaShow replied to OdysseyFight's topic in Recruitment
Hey, add me on discord: ipandashow im not an pixel artist but i can help you out