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alextoti99

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Everything posted by alextoti99

  1. 14/1/2019: * Fixed a bug, which was caused the the game server was disconnected 15/1/2019: * Made the game server configurable
  2. Quick MMO is a game template for MMO games using Dark Rift 2. It can be easily set-up for any mmo game type needed (3d or 2d). Features TCP or UDP Connection using Dark Rift 2 (100% Done) Login and Game Servers (100% Done) Login server will list all the game servers (100% Done) Game Server Selection (100% Done) Character Selection (100% Done) Character Creation (100% Done) Character Delete (100% Done) Registration/ Login/ Forgot Passowrd (using email) (100% Done) Player Instantiation (100% Done) Player Movement (100% Done - Simple) Screenshots: https://imgur.com/a/hob8GJ5 For more information and updates join our discord: https://discord.gg/KR6cQNg
  3. Ive updated a lot of things, yeah the game doesnt have yet many things to show, thats why, btw thx for feedback
  4. From now on the game updates will be added here -> https://lmi.itch.io/litmi
  5. Version 0.03 is out -> http://www.mediafire.com/file/k5qay3m3mzkd51q/Lost+in+the+Mythic+Island+-+V0.03.zip
  6. Hello everyone! my name is Alex, im a programmer and currently developing a game called Lost in the Mythic Island. Its a Multiplayer First Person Shooting / Survival / Rpg Game with many Game Modes: ~ Deathmatch, Capture The Flag, Survival. Game's Discord Server: https://discord.gg/4YvVXRa Current Build (First Build, Only Death Match): http://www.mediafire.com/file/dkbv8n34x6f59kx/Lost+in+the+Mythic+Island+-+V0.02.rar
  7. Got some changes in plans due to some research ive done. The updates will be: Change from Java to C# (java is'nt compatible with consoles and will give hard time in installation to other users, while it doesn't use the resources as C#) More upates soon! + website
  8. Updated networking (working 100%) this is a 2d test: http://www.mediafire.com/file/zkpvs1ha2dzztpu/Networking.rar
  9. The networking so far (the lib im making): Has a string reader/sender for simple packets (working well) and today ive added a byte reader/sender although it isnt tested! Here you can download it: http://www.mediafire.com/file/o96zxm6o66kr6ef/main.rar
  10. Its ok, ive fixed it
  11. If anyone wanta to support the engine -> https://www.thunderclap.it/projects/66460-arcane-engine
  12. alextoti99

    Java Help

    0 down vote favorite Hello everyone im making an online game and for receiving method i am using a thread and for client im using LWJGL, but when it reaches at this position it connects and then the game stops working, when ive deleted the thread the game worked properly, ofc it stopped to w8 for a new message which mustnt being happening. The code: www.mediafire.com/file/2ff82c2995yc3dq/src.rar Server is working nicely. 1 More question im sending the packet with new xyz is this method ok to distract the xyz? else if (message.startsWith("\\move:")) { float x, y, z; int clientID = Integer.parseInt(message.substring(6)); int countX = 0; int num = 7; while (num != 0) { num /= 10; ++countX; } x = Float.parseFloat(message.substring(6 + countX)); int countY = 7 + countX; int num1 = countY; while (num1 != 0) { num1 /= 10; countY ++; } y = Float.parseFloat(message.substring(countY)); int countZ = countX; int num2 = countZ; while (num2 != 0) { num2 /= 10; countZ++; } z = Float.parseFloat(message.substring(countZ)); player.increasePosition(x, y, z); return true; } else if (message.startsWith("\\cp:")) { Utils.alert("get xyz", "get xyz"); float x, y, z; x = Float.parseFloat(message.substring(4)); int countY = 4; int num1 = countY; while (num1 != 0) { num1 /= 10; countY ++; } y = Float.parseFloat(message.substring(countY)); int countZ = countY; int num2 = countZ; while (num2 != 0) { num2 /= 10; countZ ++; } z = Float.parseFloat(message.substring(countZ)); return true; } also how can i turn a List<Entity> to String and a String to List<Entity> for a packet sending
  13. well you can join in and help, ill raise some money the sooner i get (kinda difficult as i have other expenses) to get a forum, also if you wanna contribute ti would be nice
  14. it has much easier networking than these hard coded engines and doesnt need a superb pc, also the networking is already inside as it focuses for mmo/online games and the features will be already installed, thx btw
  15. thats awesome ill need help with GUI Today's changelog: Added fps generator and the fps is displayed in the display title. Added a basic monster class. Added pause method (will pause the current thread for the time you choose). Added openURL method (will open the url in the web browser). Added alert method (will open a window with the message and the title). Added getClipboardContent method (will tell you what you have at clipboard (coppied last time)). Added second sound manager (the first is using openal, while the second is using japplet). Added a timer (Adding a second every tick).
  16. Ill add things kinda slowly due to some exams i have soon, although ill be updating the more i can, ill need feedback and suggestions
  17. Introduction Arcane engine is a free 3D MMORPG creator. Yet there aren’t many things added in the engine. Features for now: Display Manager: For now works with static width and height. Renderings (100%) Textures and Multitextures (100%) Lightning (100%) Transparency (100%) Fog (100%) 3rd Person Camera (80%) Missing some features about rotation Player (10%) A simple one just for tests Day/Night (100%) SkyBox (100%) 3D Mouse Picking (100%) Water (100%) Cel Shading (100%) Text Rendering (100%) Sound (100%) GUI Rendering (100%) Particle Effects (80%) Networking (40%) Havent been really implemented just the main idea, also it isnt included in the first version of arcane engine. File Types 3D File types: .obj Textures file type: .png Sounds/Music type: .mid More file types will be added! Features that will be added Complete the networking Animations Loader Complete the player class Add monsters and other entities Some fotos: https://imgur.com/a/WwjrP The engine already includes a main game loop as an example game in MainGameLoop.java Functions added today: Full Screen mode, change the way that changes the display resolution. Added Some input methods (esc) - exit game, alt+enter full screen - Mouse Wheel reset the zoom - insert (prntsc) screen shot Added paths as variables, although havent set them or changed from the engine. Download Link (V0.1): http://www.mediafire.com/file/q3jggwwwnm6g54w/V0.1.rar Virus Total: https://www.virustotal.com/#/file-analysis/Yjc5Y2RiNmFlNmEzODNmOGZhZTJmM2YxNWYyMjlhODc6MTUxNTA4NTM4OQ== Yet its just source, the updates will be added as zip files for now, so it will be hard to add ur codes if you wanna get future updates. Also the game isn’t exportable yet! you can only run it via your ide (the project is ready for Eclipse) The engine is using LWJGL ((Windows for now) ill add for iOS and Linux) library The engine is free but if you like it you can donate here -> paypal.me/AlexandrosTitonis Discord Channel: https://discord.gg/FQGk97a
  18. my bad here you are http://imgur.com/a/naiKg
  19. Because my old updater was deleted, ive created a new one with VB6. Its not sth, its just a simple file downloader that has a version check too. Download link with source: https://www.dropbox.com/s/0q10ss8m699zr9g/updater.rar?dl=0
  20. Alpha is up! Download link: https://www.dropbox.com/s/ar51gbl6t5rz4w5/isolated paradise.rar?dl=0
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