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Everything posted by Teppy
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Has anyone had any luck creating another sort of CMS for use with the API?
Teppy replied to Teppy's question in Questions & Answers
Yep HUGE thanks to XFallSeane for putting in some time to help me get this issue figured out. Ended up being my hosting, some weird security. Switched from InterServer to IONOS and was able to geti t working with his help! Thanks again! -
Awesome, thanks jcsnider! If I had any idea how to do it I would
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After moving things around to be organized as above now I get this: [Update Check Failed!] - Unexpected character encountered while parsing value: <. Path ",line 0, position 0.
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Sorry about that can you check it again? I had messed with switching hosts last night and forgot to switch it back. It does provide that list but still 403 error on the client when pointing to the update.php
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Has anyone had any luck creating another sort of CMS for use with the API?
Teppy replied to Teppy's question in Questions & Answers
Definitely looking forward to it! -
http://hardonstudios.com/updater/update.php
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I'm trying to use the Auto Updater, specifically the update.php to dynamically generate metadata according to this documentation: https://docs.freemmorpgmaker.com/en-US/deploy/autoupdater.html#uploading I keep getting the following error through the client went trying to auto update. [16-Jul-2021 03:47:49 UTC] PHP Warning: Creating default object from empty value in /home/public_html/updater/update.php on line 72 Has anyone else had this issue? Any ideas on how to fix it?
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Very well put!
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For example, once you loot an item it automatically expires / disappears at 24 hours, 7 days, etc. etc. I'm assuming this will require source, but just checking if anyone has a creative way of doing this
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Server refuses to be accessible on port 5400 (Beta 4.1)
Teppy replied to Teppy's question in Connectivity Support
I might just reformat the server and retry,a not sure why I can't get this to work, even using UDP. Will post back here in case you have any advice -
Server refuses to be accessible on port 5400 (Beta 4.1)
Teppy replied to Teppy's question in Connectivity Support
firewall doesn't seem to run on my server, but I did do iptables -I INPUT -p tcp --dport 5400 -j ACCEPT Still no luck -
Server refuses to be accessible on port 5400 (Beta 4.1)
Teppy replied to Teppy's question in Connectivity Support
I even just tried manually changing the used port back to 4500 (which worked before) and it still doesn't work. -
Server refuses to be accessible on port 5400 (Beta 4.1)
Teppy posted a question in Connectivity Support
Hey guys, I had got 3.1 running successfully on my linux server (centOS7) However, with the new one, no matter if I open the port or anything, I get UPnP Service Initialization Failed followed by "It appears that UPnP Failed. You might need to enable UPNP on your router or manually port forward to allow connections to your server." and sure enough I can't connect. Any advice? -
Any chance of ever being able to use variables in other event actions?
Teppy replied to Teppy's question in Event Questions
Doh I totally meant for this to be in suggestions -- can you move it for me? -
Any chance of ever being able to use variables in other event actions?
Teppy posted a question in Event Questions
For example, I have the option for players to purchase and run their own shops. If I break it down into a simple functionality, let's say this happens: Someone buys a potion shop. The potion shop automatically lets any other player come and pay 5 gold to buy a potion. Now ideally, how it would work, is when someone buys a potion it adds 5 to a global variable called shop1profit. Then, let's say when the owner of the shop goes to his chest in the back of the shop he collects all the gold the shop has earned thus far. Ideally it would simply add gold in the amount of shop1profit then set shop1profit to 0. Any chance of every being able to do this? Or compare variables to etc. ? -
My game actually has a real estate system in place, so I can confirm that yes, you can build a sort of housing system. It's not the ideal way, but it's a way that works.
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Until we get source, what's the "BEST" way to do a 'Timed Server Event'?
Teppy replied to Teppy's question in Event Questions
Thanks but sadly this solution won't work either because then it will do it for every user logged in rather than a one time thing at a specific time / occasion regardless of who / how many are online. Thinking I'll have to wait for source for this -
Until we get source, what's the "BEST" way to do a 'Timed Server Event'?
Teppy replied to Teppy's question in Event Questions
That's essentially what I'm doing, but to keep it going? Right now I'm using an event in an Autorun, but if there's no players on the map that event is located, it doesn't execute. -
Until we get source, what's the "BEST" way to do a 'Timed Server Event'?
Teppy posted a question in Event Questions
Lets say every other hour we want a global message to say "The Swamp is now accessible!" and then it permits people into a certain zone. SO far the only way I've explored doing is creating a Global Event set to autorun that basically has a page for each 'Between X and Y time' and cycles through them, and when they hit it says the message and flips a global switch to allow the area to be acessible. Now this works great except for one thing -- what if no one on the map where the Global Event that autoruns is? Then it never happens. Anyone know an alternative solution for this? -
Clever way to drop inventory on death?
Teppy replied to Fitzgerald_III's question in Questions & Answers
Will this be in Beta 4? -
Blah. Nevermind. Literally fixed it right after askiing that, despite trying to for the few hours lol.
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Hey jc, any chance I can get some assistance getting this to run on my Linux server?
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EDIT: Fixed it!