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Hello, I'm a newbie, I'm creating a game, actually studying the engine to learn, I tried everything but the monsters go up and don't come back when they collide, when there is no collision they go up infinitely until they stop at the end of the map, I don't quite understand how this works, it's in random mode, shouldn't there be something to configure this?

image:

9cf654ab11ea447c7a34ff5857f9103b.png

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On 6/23/2025 at 2:57 PM, AxelDeathBR said:

Hello, I'm a newbie, I'm creating a game, actually studying the engine to learn, I tried everything but the monsters go up and don't come back when they collide, when there is no collision they go up infinitely until they stop at the end of the map, I don't quite understand how this works, it's in random mode, shouldn't there be something to configure this?

image:

9cf654ab11ea447c7a34ff5857f9103b.png

 

Not exactly sure how you triggered this, but this behavior might be fixed after the 0.8.0-beta.548 build (July 13th, 2025) - this update included and overall improvement for NPCs random movement and obstacle handling.

 

Regards.

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