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damage event, need help!


usirname

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Hello, the only way i see is to create your event with the spikes animation and after you have to calculate how many time is spent between spikes out and do a thing like this :

label

wait x ms (the time it takes for the spikes to be out)

restore hp - y (the amount of damage to be done)

go to label

and the event must be in autorun, but i'm not sure the engine will like it, it may cause lag.

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ahhhh ok i see what ur saying i didnt think of doing it this way, as in timed single block events, i have 1 event in the middle of all of the squares playing a offset animation every 1000 ms, and i could not get my head around it, thank you!

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