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EVENT CAN WALK TO ANOTHER MAP


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My problem is the following: I have an event on a certain map that is walking and must advance to another map (both connected)

Version 0.6.2.456

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Posted

Without source edits you cannot make an Event walk to another map as they are connected to the map they're saved on.

 

There is, however, a pretty easy workaround if you're just using it for a cutscene of some sort, which is to have the event set a Variable when the Event reaches the border of the map that hides the event on the original map, and triggers a copy of the event on the next map. 

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