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Engine operation with a large online


Castiel

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Hello everyone, I hope I'm asking a question in the right discussion. I wanted to ask if someone already has a working game on this engine with a stable medium or largeonline? Is the engine coping normally, there are no problems?

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There have been a few official game releases with the engine. Leafling, Nightmare, and Pirate Souls. with 200-300 concurrent players being the peak of what has been tested.

 

There are still some major issues on Main branch 7.1 and it would not be advised to release a game on it until its complete, and the stable version 7.0 may not have some features you want like instances.
 

 

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