As you can see the things are done like this : 35 folders (named A to ZI) of 45 maps (1 to 45).
All the maps are linked each others.
The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?).
So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
Question
Artheios
Hello all ! I'm actually developping a game for which i use another method of mapping here's what it look like.
https://ascensiongamedev.com/resources/filehost/89c292d65a3caacc020bda4991e58723.png
As you can see the things are done like this : 35 folders (named A to ZI) of 45 maps (1 to 45).
All the maps are linked each others.
The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?).
So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
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