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Experience as a currency?





I'm wondering if it's possible to use exp as a currency once you've hit max level to exchange for more stat points or increase max hp/mp. If not for these things, then for other more straightforward things like a shop.

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Not directly without editing source.


Though, there is a pretty simple work around that might work for your needs:
1. Create a Player Variable. (I will call mine: 'BonusEXP')

2.Create an Item called 'EXP Token' set it to currency.
3a. Create a Common Event called "Give Bonus EXP - NPC Name" for each NPC.

   2b. Set Common Event to Give Item > EXP Token (amount)
4. Set each NPC's Common Event on Death to that specific NPC's Common Event in step 3.

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