kriteus Posted March 28, 2021 Posted March 28, 2021 how can I make my projectile reach more than one tile? Example: it’s very difficult to hit a skill with just one tile, and creating multiple projectiles spoils the animation sorry english, i brazilian
0 Blinkuz Posted March 28, 2021 Posted March 28, 2021 To do this you will have to modify the code, I have achieved it by taking advantage of the projectile spawns system and eliminating the animations of the others, for example, I have a 3-frame fireball I generate 3 projectiles in the same direction and I only make it the center has animation and the other 2 are invisible, so you have a collision of more than 1 tile.
0 nvh Posted June 23, 2021 Posted June 23, 2021 On 3/28/2021 at 9:46 PM, Blinkuz said: To do this you will have to modify the code, I have achieved it by taking advantage of the projectile spawns system and eliminating the animations of the others, for example, I have a 3-frame fireball I generate 3 projectiles in the same direction and I only make it the center has animation and the other 2 are invisible, so you have a collision of more than 1 tile. how to do it, it just goes diagonal!!
0 Blinkuz Posted June 23, 2021 Posted June 23, 2021 21 minutes ago, nvh said: how to do it, it just goes diagonal!! As I said before, you are going to need to modify the code in the client and add a new entry in the projectile editor to assign which is the projectile that will be visible here I leave an example image, you also need a check to know if all the spawns generated should be eliminated when at least 1 of them collides, this is done to prevent the enemy from being hit by more than 1 spawn. About the diagonal in my project I have implemented the system that goes here in the forum for version 6.2, I have updated / improved it so that it works correctly in 7.x and for now I have not had problems with the projectiles in the diagonal.
0 nvh Posted June 23, 2021 Posted June 23, 2021 Just now, Blinkuz said: As I said before, you are going to need to modify the code in the client and add a new entry in the projectile editor to assign which is the projectile that will be visible here I leave an example image, you also need a check to know if all the spawns generated should be eliminated when at least 1 of them collides, this is done to prevent the enemy from being hit by more than 1 spawn. About the diagonal in my project I have implemented the system that goes here in the forum for version 6.2, I have updated / improved it so that it works correctly in 7.x and for now I have not had problems with the projectiles in the diagonal. Oh thanks you so much. how to relato animation ??
Question
kriteus
how can I make my projectile reach more than one tile?
Example:
it’s very difficult to hit a skill with just one tile, and creating multiple projectiles spoils the animation
sorry english, i brazilian
4 answers to this question
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