Eridonis 65 Posted January 7 I want the boss phase one to spawn on a hourly. However I want to avoid it spawning in when Phases 2 and Phase 3 are out. Start the hourly spawn when Phase 3 is dead. Would anyone know how to set this up? Share this post Link to post Share on other sites
0 Scaly 15 Posted January 7 So try to set those different phases as variables and mess around with it on a 1 minute scale rather than an hour scale to test. Share this post Link to post Share on other sites
0 Eridonis 65 Posted January 7 Got it thanks, idk I think I was high yesterday not doing such a simple variable lol Share this post Link to post Share on other sites
0 Eridonis 65 Posted January 12 Still having a bit of difficulty. The phases work well but the spawn doesn't seem to want to spawn. When someone relogs, the spawn on the Autorun disappears. Problems - Getting it to spawn initially. Without having to use NPC Editor times. - Boss not disappearing when a player logs or relogs in. - Having it not spawn again while in other phases. - That or my variables are wrong. Or another global variable is interfering. So I have this event running on map as Autorun Then this is attached to mob when it goes to it's 2nd phase. Final Phase is the same as the 2nd Phase. When it die's it launches an announcement, that's what I though of putting the timer before it sets Yuuki to 1 again to spawn. However it doesn't do that. Share this post Link to post Share on other sites
I want the boss phase one to spawn on a hourly. However I want to avoid it spawning in when Phases 2 and Phase 3 are out. Start the hourly spawn when Phase 3 is dead. Would anyone know how to set this up?
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