Jump to content
  • 0
Sign in to follow this  
Eridonis

Spawning base phase with other phases.

Question

I want the boss phase one to spawn on a hourly. However I want to avoid it spawning in when Phases 2 and Phase 3 are out. Start the hourly spawn when Phase 3 is dead. Would anyone know how to set this up?

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

So try to set those different phases as variables and mess around with it on a 1 minute scale rather than an hour scale to test.

Share this post


Link to post
Share on other sites
  • 0

Still having a bit of difficulty. The phases work well but the spawn doesn't seem to want to spawn. When someone relogs, the spawn on the Autorun disappears.


Problems
- Getting it to spawn initially. Without having to use NPC Editor times.

- Boss not disappearing when a player logs or relogs in.
- Having it not spawn again while in other phases.

- That or my variables are wrong. Or another global variable is interfering.

 

 

 

 

So I have this event running on map as Autorun 

1accafdfa362b27e0f43b2ab4b85488c.png

 

Then this is attached to mob when it goes to it's 2nd phase.

a4486a9a0c74719f336da4a718bde85c.png

 

Final Phase is the same as the 2nd Phase.

 

25c7828d84584c8e22e2c2b7890a1b0c.png

 

When it die's it launches an announcement, that's what I though of putting the timer before it sets Yuuki to 1 again to spawn. However it doesn't do that. 

 

b000525cc8dfcffffa5ea9b9d986ba83.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...