Would be very nice if instead of shops having unlimited amounts of items they're selling, each item has its own stock which decreases when any player purchases that item and increases either over time and/or when a player sells that respective item to the shop. When the shop has 0 stock of an item, the item is unavailable for purchase.
Would be very nice if instead of shops having unlimited amounts of items they're selling, each item has its own stock which decreases when any player purchases that item and increases either over time and/or when a player sells that respective item to the shop. When the shop has 0 stock of an item, the item is unavailable for purchase.
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