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Attack events


Steamiskey

Question

so i haven't gone into the source i hoped not to, but i want to know how "defense" and "attack" work. it appears the "scaling" is actually just adding a " % " of the stat

 

i would like it to add a " *% " aka " x%"

example :

 

Base damage = 10

attack skill = 5

Scaling stat "attack" 20%

 

Damage = 10*(1+(5*0.20));  or  "=20"                    < multiply's by 2 aka scaling up by 2 

 

what it SEEMS to do:

 

Damage = 10+(5*0.20); or "=12"                      < add's "2"

 

 

I as of yet havent found anything that defense does.

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