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Go to item > Edit usage requirements > Add list > Add condition > Condition type > Map is .... > add the map you want the item to be equippable on and then add more conditions for each map

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You can add invisible on-touch events that trigger a switch that indicates whether or not they are in that place at that place's entrances/exits as a way to determine the player's location, and put that switch in the usage requirements for the item to be equipped. Maybe there's a better way to do it but that's one way of making it work.

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because my idea was to make an item that changes the appearance of the character, in this case it would turn into a boat, then he would be able to walk in the water part, but then I would have to do something to prevent him from entering the tileset of water, I'm still thinking about the best way to do this, but he can only transform into the boat if he has equipped item x, but he cannot transform if it is not in the water tile, you know the idea.

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