Khaikaa Posted October 19, 2018 Posted October 19, 2018 I'm just wondering if there is any server/client resources use in this cases: Â - If map brightness == 100 and player light intensity & size > 0 - If map brightness == 100 and player light intensity > 0 but player light size == 0 - If map brightness == 100 and player light intensity == 0 but player light size > 0 - If map brightness < 100 && > 0 and player light intensity & size > 0 - If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0 - If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0 - If map brightness == 0 and player light intensity & size > 0 - If map brightness == 0 and player light intensity > 0 but player light size == 0 - If map brightness == 0 and player light intensity == 0 but player light size > 0 Â Thank you
1 jcsnider Posted October 19, 2018 Posted October 19, 2018 Zero server resources, and same amount of client resources in all cases afaik.  In cases where map brightness is 100% there might be slightly less rendering work by the client, but only slightly less.Â
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Khaikaa
I'm just wondering if there is any server/client resources use in this cases:
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- If map brightness == 100 and player light intensity & size > 0
- If map brightness == 100 and player light intensity > 0 but player light size == 0
- If map brightness == 100 and player light intensity == 0 but player light size > 0
- If map brightness < 100 && > 0 and player light intensity & size > 0
- If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0
- If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0
- If map brightness == 0 and player light intensity & size > 0
- If map brightness == 0 and player light intensity > 0 but player light size == 0
- If map brightness == 0 and player light intensity == 0 but player light size > 0
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Thank you
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