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Player light optimization


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Posted

I'm just wondering if there is any server/client resources use in this cases:

 

- If map brightness == 100 and player light intensity & size > 0

- If map brightness == 100 and player light intensity > 0 but player light size == 0

- If map brightness == 100 and player light intensity == 0 but player light size > 0

- If map brightness < 100 && > 0 and player light intensity & size > 0

- If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0

- If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0

- If map brightness == 0 and player light intensity & size > 0

- If map brightness == 0 and player light intensity > 0 but player light size == 0

- If map brightness == 0 and player light intensity == 0 but player light size > 0

 

Thank you

1 answer to this question

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Posted

Zero server resources, and same amount of client resources in all cases afaik. 

 

In cases where map brightness is 100% there might be slightly less rendering work by the client, but only slightly less. 

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