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How are the imap files formatted?

 

I'd like to be able to make map files externally using an xml file but without knowing the file format of the imap, it will be impossible to convert the xml to imap. I wanted to develop my own software to do this and then just import them into the game. If any information about this is available, it would be helpful. 

 

Thanks

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Posted

I maps are basically just binary dumps of the memory of the map in whatever specific version of the editor you're using. Trying to parse or recreate it in 4.9.X while possible isn't worthwhile.  In B5.X this will be a much easier discussion.

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Posted

Some story, a serialized binary data blob. In B5 the database is completely restructured, and the only components stored in blobs are the tile data/attributes which can be easily extracted/explained.

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