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Event Warp


Mario91

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Not automaticly and not with a beautiful way.

 

Yiou could still create a player variable 'random warp' put at the first line of your eventy a set variable to random value after put many conditional branch

 

'if random warp = 1 then tp at map 1 x:1, y:1" else

'if random warp = 2 then tp at map 1 x:2, y:1"

...

 

sure it's a long and ugly way but i think it would be the only actual way to do it.

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