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Intersect-Paperdolls-Hair


OxPxTxC

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  • So here I wanted to ask you how to manage my paperdolls because the weapons are always above the characters automatically on Intersect as you can see on the Screen the last line the weapons is placed above the cape .. And another question the " Armor hides a little hair, you have solutions for it? Knowing that the armor is also on the characters.
    
    Screen: http://www.hostingpics.net/viewer.php?id=847946Screenshot.png
    
    thank you in advance. 
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Your first problem can be solved by changing the render order for paperdolls in the server config, the second problem would require the source once it's out, but an easy way to do it would be whenever a player equips a helmet, it defaults them to a bald variant of their sprite, and then reverts when taking the helmet off

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<Equipment>
    <WeaponSlot>2</WeaponSlot>
    <ShieldSlot>3</ShieldSlot>
    <Slot0>Helmet</Slot0>
    <Slot1>Hair</Slot1>
    <Slot2>Weapon</Slot2>
    <Slot3>OArmor</Slot3>
    <Slot4>Accessory</Slot4>
    <Slot5>Boots</Slot5>
    <Slot6>Legwear</Slot6>
    <Slot7>Gloves</Slot7>
    <Slot8>Back</Slot8>
    <Slot9>Pet</Slot9>
  </Equipment>
  <Paperdoll>
    <!--Paperdoll is rendered in the following order. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
    <Slot0>Helmet</Slot0>
    <Slot1>Hair</Slot1>
    <Slot2>Weapon</Slot2>
    <Slot3>Armor</Slot3>
    <Slot4>Accessory</Slot4>
    <Slot5>Boots</Slot5>
    <Slot6>Legwear</Slot6>
    <Slot7>Gloves</Slot7>
    <Slot8>Back</Slot8>
    <Slot9>Pet</Slot9>
  </Paperdoll>

(Above is variant of my server config file) If you look at the BOLD text you can see that the "Hair" slot allows us to create paperdolls for hair that show up BELOW helmets but above all other gear. It's up to you to find the balance between hair length, ect so it doesn't overlap too many things. You can give  that a shot if you would like, the only thing is it would be weird to "Equip" hair unless you name the hair items something like "Hairstyle Card: (Hairname)" or something like that.

 

The other way is to just make unique Male/Female models for each hair style, and just make them an option for class selection.

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