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Everything posted by Lunam
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So, I'm currently working on a game in Intersect. I've found the license for the engine, and have included it in a splash screen for testing and such. I'm curious as to whether or not I need the Intersect License(I'm kinda assuming not as I want to sell the game on steam and an MIT License probably isnt what I want) to be displayed like this: Or should I have my own license for the game, and as I know nothing about proper licensing, what License should I use? I've created a custom Dev Logo for my (as of now, Solo) Dev company: So, should I be including the Intersect MIT License into the game or not? Should I get a License for my Dev company, and if so, what kind? EDIT: ANYONE is free to use the Intersect Copyright image I've posted above, the same DOES NOT go for my Lunam Games logo lmao
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Selling premade houses using events. Might have to use that idea lol. Nice work tho -
Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Today I worked on the UI with some help from Scaly and an idiotic realization on my part that input fields are images lol Using the GUI from this user on OpenGameArt: https://opengameart.org/content/golden-ui Oh, and the font with help from JCSnider -
Thank you. I'm an idiot. I just freaking noticed that the input field is an image
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I'm kinda struggling with moving around UI elements to better fit my new UI graphics I'm making. I understand the concepts, but I'm not real sure what I'm doing wrong. In the UI JSON files (playing with the LoginWindow for now, as it's simple yet a little more complex than just a window), I see the 5 things i need to edit to move things around, though for the input boxes for Username and Password, im struggling. "Bounds": "x, y, x2, y2", "Padding": "x, y, x2, y2", "AlignmentEdgeDistances": "x, y, x2, y2", "AlignmentTransform": "x, y", "Margin": "x, y, x2, y2", As far as i can tell: Bounds is the "worldspace" for the component(if the component resides outside of these bounds, it is inoperable and not visible) Padding is pixel spacing off the walls of the bounds I dont understand what te others are for, as, imo, all you need is the first two. My problem, is that when I go to move the Username Input Box using the bounds, it stretches. When i *try* to move it using padding, i get literally nothing. Can someone please elaborate how they are able to move their components so seemingly with ease?
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But what I meant is that they should incorporate plug-n-play fonts into the source, so we don't have to rely on the monogame editor
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The monogame font/shader source link is broken? Edit: Nvm I see what you mean
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Same, it'd be nice if they could update the engine to accept standard "plug-n-play" font-types(OpenType, TrueType) without the need for recompiling or editing source at all.
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Thanks man. I have events in place to guide the player in the right direction, at the right times. But i might add some pathing, make it look more travelled -
"Lemme just..*grunts in midewestern*.. squeeeze by ya."
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island. -
[Placeholder Charlie]
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World Building The Basics Part 1 of ? This will be an ongoing tutorial as the Engine develops and we gain more access to World Building-related features. I haven't seen a World Building Tut on the forum, so here it is! This tutorial will also ONLY use FREE software, as it's completely unnecessary to fork over loads of cash for a good World. What is it? Can I do it? What makes a good world? These are the questions you may be asking yourself in regards to World Building and the answer is simply; Yes. In this tutorial I'll introduce you to general World-Building aspects, but focus mainly on World Building as it applies to Intersect. You could then take this knowledge and apply it elsewhere, and likewise you can apply knowledge learned elsewhere to Intersect, but there are plenty of AMAZING video tutorials out there teaching you how to build great worlds in general, so I'll link those at the bottom. But you're here because you want to make beautiful and believable worlds in Intersect, so let's not waste time. What is World Building I mean, it's in the name lol. It consists of various smaller "Buildings" such as: Story Telling, Character Creating, Map Making, and more! You build worlds for Video Games, Books, D&D, etc., following logic and the Aspects of world building. The point is to make the game world feel alive to the player, making it easy for them to imagine themselves in this world. Tools of the Trade This tutorial will only consist of FREE(completely free, or a free "basic" version) software, available to anyone, so worry not my friends! Aspects of World Building World Building YouTube Channels This will End Part 1 of the World Building Tutorial, more will come once I World Build some good/bad examples in Intersect and flesh out the details. I really hope you enjoyed this and I hope even more that this helped you! Until Next Time!
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Ok, been into the source pretty hard the past few hours. I managed to make minor progress lol(Im used to Visual placement of components(VB.Net), not hardcoding them) So basically, I searched for and copied every instance of "CloseButton" and edited it to "CraftButton" essentially, with an exception that I think may be the problem. Take a look inside there ^^ for images of the code. Please let me know if My hypothesis is correct(about the button rendering for Craft Button), or how i should fix it if that isnt the case. Also, could probably figure it out but I'll ask anyways; once i get the button to show up alongside the CloseButton without issue, how would I go about calling a crafting table on the CraftButtonPressed handler? EDIT: So I actually went ahead and created custom Window.Craft(Hover/Down/Disabled) functions and that apparently didnt work, or I did it wrong lol
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Oooooh ok. Cool, I'll look into it. Thank you.
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Ok, so i've watched the tutorials and played around with the InventoryWindow.JSON to try an include an extra button by the "X" button that will open a crafting window. Haven't even gotten around to the function of the button because I can't get the changes to commit. I QUIT the Server and Client, edit the JSON, save the JSON, restart server and client, check the JSON to see if changes stayed(they do so far), click "Log In", check JSON again and it has reverted to the orignal without the edit. I must be missing something here. Heres the JSON Edit(a copy of "CloseButton" with name change and 70px location change on the X axis, pasted directly after "CloseButton"): "CraftButton": { "Bounds": "124,4,26,25", "Padding": "3,4,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "Top,Right", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "30,30", "Disabled": false, "Hidden": false, "RestrictToParent": true, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "TextColor": "0,255,255,255", "HoveredTextColor": "", "ClickedTextColor": "", "DisabledTextColor": "255,90,90,90", "TextAlign": "Center", "TextPadding": "3,3,3,3", "AutoSizeToContents": false, "Font": "arial,10", "TextScale": 1.0, "NormalImage": "closenormal.png", "HoveredImage": "closehover.png", "ClickedImage": "closeclicked.png", "DisabledImage": "", "CenterImage": false, "HoverSound": "octave-tap-resonant.wav", "MouseUpSound": "", "MouseDownSound": "octave-tap-warm.wav", "ClickSound": "" }, And, I'm not too sure HOW to give functionality to the new button if I can get it to stay, I've looked through the source and the JSONS to see if, lets say, "CloseButton" has a function to close the window directly linked to it that I could mimic, and either im blind and stupid or i just dont understand. The button IS linked to a "Close window" type function, I just dont see how.
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Not sure why i find this so funny, but I do. Also not sure if it was meant to be left in there, either way, I hope i find more
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Thanks guys! Both of those are really good ideas and ill play around to see which one i feel fits better for now. More than likely I will end up modifying the source as I want a GUI button for it, but i wanted to see if i missed a simple way to implement that. Thanks a ton though, those are very viable options!
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Hey, back again with another question. I looked for an answer but didnt seem to find one. Here it is: Is there a way OTHER than modifying the Source or having an item in your bag linked to a common event that allows you to access a crafting table from your character alone? Kinda like minecraft how you can craft minimal items in your inventory, but need an actual crafting table for more advanced things. Looking for the "Inventory Crafting" basically, without the use of an item in the inventory linked to a common event that calls a crafting table.
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So, I was looking at the Character screen in-game and noticed that there should be ability points in which you can allocate to a particular skill, I have leveled twice as a test(now lvl 3), and no points were given. Am I missing something, or is this just a feature that never got fully implemented? EDIT: I'm terribly new to this website so I have no idea how to reply. Thank you, George, that was exactly what I needed. And thanks for the compiment, I take my World Building seriously XD
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Hey there! My Name is Keith(and yes, thats a pixel-art Keith I made myself lol). I'm a mid-western man(USA:EST) with a passion for creativity. I love to World Build, though most of my world concepts never leave my head. I have experience in coding(.NET, C#(minor experience), and a few others), minimal pixel art design, and have the imagination of a 10yo with the complexity and maturity of my age(so a raging imagination lol). I love gaming and indie game development but i have a HUGE motivation problem. I've never finished a digital project, and I've started countless. I stumbled upon Intersect after looking for the Eclipse engine that apparently is no longer supported(Used it waaay back in the day, and remembered it and tried to come back). I actually find Intersect engine superior because 1)Its not VB6(THANK GOD!) 2)C# is far more versatile and 3) the process of development has been streamlined quite a bit. I've already started a project that I pray and hope i don't lose motivation for. I've been researching some tactics to keep motivation high and have been good so far. I have a nearly complete tutorial in my game project with detailed maps and various Crafts and resources. Intersect is probably my favorite now as far as 2D retro ORPG style engines go. I've used Unity and more recently, Godot(way better than Unity imo, more streamlined and easier to use) and am fairly decent with Blender. I'm excited to be apart of the community and I actually plan to hopefully implement some features into the Engine itself and share them with you If i get around to that and I don't lose motivation lol.
