i managed to animate the attack frames, assuming youre also using an 8x4 spritesheet. mine just looks twitchy bc the base attack speed is super high. it looks better with a slower weapon, and can be changed easily to fit your desired speed
i think you can just copy paste the code into the DrawEquipment() section just below to animate equipment paperdolls to match your char sprite
i also made the walk anim work with 8x4
but i wasnt able to make it use the latter half of it where the attack animations are, the anim just comes up blank
im not sure where you can edit that but i will look into it tomorrow if nobody else can tell us. here is what I got for now! hope it helps
GIF
code:
edit: apparently when you change the sprite of a class, it does not change an existing character sprite of that class lol.
edit2: fixed it up a bit, but now my NPCs are a bit offset... still working on it. also sorry for my ugly code, i am brand new to C#. there is probably a better way to do this as well with much more effort, like being able to set the spritesheet cell size in editor or something