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gooby

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Everything posted by gooby

  1. How/where does the Guid get generated and stored in the database? I want to import some data but it wont be read because it doesnt have a 16 char id blob or whatever thats made when adding stuff via the editor.
  2. i managed to animate the attack frames, assuming youre also using an 8x4 spritesheet. mine just looks twitchy bc the base attack speed is super high. it looks better with a slower weapon, and can be changed easily to fit your desired speed i think you can just copy paste the code into the DrawEquipment() section just below to animate equipment paperdolls to match your char sprite i also made the walk anim work with 8x4 but i wasnt able to make it use the latter half of it where the attack animations are, the anim just comes up blank im not sure where you can edit that but i will look into it tomorrow if nobody else can tell us. here is what I got for now! hope it helps GIF code: edit: apparently when you change the sprite of a class, it does not change an existing character sprite of that class lol. edit2: fixed it up a bit, but now my NPCs are a bit offset... still working on it. also sorry for my ugly code, i am brand new to C#. there is probably a better way to do this as well with much more effort, like being able to set the spritesheet cell size in editor or something
  3. Can we get linear AoE spells, like they would cast in a line of a certain length? Also larger NPCs as in greater click area for targeting, as well as a larger hitbox (i.e. 3x3) Would be cool for linear AOE to overlap and hit a big monster a multiple times.
  4. Be able build up the special attack bar while attacking and then have a set % of the bar used and a damage/stat bonus for for the special attack when using it. Extra points for applying effects as well, like a DoT or debuff to your enemy
  5. thats exactly where i changed stuff and i broke it instead lol. does it have to be in a specific order to list it properly? no matter what i add/change they get stuck in that corner
  6. could you point me to where exactly the rendered UI is coded? adding new stats or commenting existing ones resets them to the top left corner of the window, not sure where thats dictated
  7. Looking for a tutorial on how to use Gwen/Canvas to edit the interfaces like the CharacterWindow. Is there a way to visualize and edit them like regular forms?
  8. would it be easier with a binary file?
  9. Was wondering where map data was stored? Answer: \Server\resources\gamedata.db And how can I structure a text file to be able to import map data to the db?
  10. Congrats on finally releasing!
  11. Hello, Im wondering how to do this. I was thinking of playing around with player variables and have the quest npc set a random variable between 1-10 (example number of quests) and have that start the quest with said variable. But this way Id only be able to have 1 task at a time from a given quest npc, and Id like to make it like 5 or more if possible. This would also mean Id have to make a separate quest for each task instead of randomly choosing a task in one quest's set of tasks. Is there an easier way to do this and have multiple tasks? Thanks!
  12. i wasnt able to get the arrow to appear higher that way but ill keep playing with it til i get it. thanks!
  13. Hello. Im brand new at game design and even newer at using this engine, and i love it! So, is there a homing projectile system in place or do they only shoot in straight lines? Also when my player shoots horizontally, the arrow looks like its coming from my feet. How do i offset that so it looks like its coming from ~mid body? My arrow animation is literally 1 frame of my arrow item icon.
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