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OniSensei

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Everything posted by OniSensei

  1. @Damian666 if only the engine made that possible.. For now this will do.
  2. Done Added to main thread. http://doelmmo.com/downloads/doel.zip
  3. Name: Dungeons of Epic Loot! Engine: Intersect Engine Current Progress: We are currently in the early alpha, only because I like to test things as I go. Right now we have a few people testing the game for me to help me break things as I make them. I am working on this project daily and making good progress. I plan and hope to add more staff soon, but for now lets break my game! Story: Bare Bone Desc: Current Staff: Myself [-DefaulT] Screen Shots: Plans: Website: http://doelmmo.com Download: http://doelmmo.com/downloads/doel.zip Discord: https://discord.gg/k2XwxJM If you test the game please report bugs or suggestions to the discord or to this thread, discord generally gets a quicker response. If i failed to meet any requirments for posting here please let me know.
  4. Oh wow how did i forget to convert to a 4x4 animation sheet hahaha my bad guys thanks.
  5. Ok so I did some testing. <Bounds>0,0,2,2</Bounds> This puts it in the top left corner, now i know im editing the correct thing. Changing render color <RenderColor>255,255,255,255</RenderColor> as you can see, now they are white and in the top left corner. Now i made a 16x16px icon with an E Next is to tell the xml file how to use our image. See my inventory item equipped icon section below. <InventoryItemEquippedIcon> <Bounds>0,0,16,16</Bounds> <Padding>0,0,0,0</Padding> <AlignmentEdgeDistances>0,0,0,0</AlignmentEdgeDistances> <Margin>0,0,0,0</Margin> <RenderColor>255,255,255,255</RenderColor> <Alignments /> <DrawBackground>True</DrawBackground> <MinimumSize>1,1</MinimumSize> <MaximumSize>4096,4096</MaximumSize> <Disabled>False</Disabled> <Hidden>False</Hidden> <RestrictToParent>False</RestrictToParent> <MouseInputEnabled>True</MouseInputEnabled> <HideToolTip>False</HideToolTip> <Texture>itemequiped.png</Texture> <TextureSourceRect>0,0,0,0</TextureSourceRect> </InventoryItemEquippedIcon> And final resutl:
  6. Right now my game is set to 48x48 and ive noticed clipping if i attempt to use a sprite to big for a monster, i want my bosses to be a little larger than normal sprites. Any ideas how to get around this? I have seen a couple games made with the client that have huge monsters.
  7. This is in the GUI folder, under InGame.xml, open it with a text editor, i prefer notepad++. CTRL+F and type InventoryItemEquippedIcon Render color is the ARBG (alpha, red, blue, green) color (in this case red) To assign an icon i believe you can add a <Texture>YourImage.png</Texture> and <TextureSourceRect>0,0,0,0</TextureSourceRec> (thats padding coord, x and y, then width height) I have not tested the icon as a picture but in threory it should work?
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