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Phenomenal

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Phenomenal last won the day on December 27 2019

Phenomenal had the most liked content!

About Phenomenal

  • Birthday December 5

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    Male
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    With Prof Oak at Ash's Mums House
  • Interests
    Programming,Gaming and English

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  1. @panda Would doing my terrain mapping via the tessellation pipeline in opengl4 a good idea? I assume that would be more efficient than the polygon idea. (Found this guide that should be not too bad to port to OpenTk, would it prevent many forms of hardware from working with the game though?)

    1. panda

      panda

      Hardware is the reason I suggested 3.3. Check the hardware-version % numbers from hardware surveys like Steam, and make your decision. Also take into account mobile GLES-desktop GL version compatibility if you ever intend to use the same shaders and rendering code on mobile.

    2. Phenomenal

      Phenomenal

      Honestly doesn't seem like a huge issue looking at the steam hardware survey although I can use a more crossplatform method so will do so, thanks. (https://www.3dgep.com/multi-textured-terrain-in-opengl/)

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