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Hardware is the reason I suggested 3.3. Check the hardware-version % numbers from hardware surveys like Steam, and make your decision. Also take into account mobile GLES-desktop GL version compatibility if you ever intend to use the same shaders and rendering code on mobile.
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Honestly doesn't seem like a huge issue looking at the steam hardware survey although I can use a more crossplatform method so will do so, thanks. (https://www.3dgep.com/multi-textured-terrain-in-opengl/)
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