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Got my voxel space code working finally, just optimizing it nowÂ

(Need to rewrite the .Net math lib since it's slowing down stuff quite a lot, Math.Sin in particular for god knows what reason)
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If anyone is knowledgeable on this sort of thing should I replace math.sin with a less accurate calculation or a lookup table? (why doesn't it just use one anyway? I suppose because of memory overhead)
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Edit: Lookup table gives a small speedup, going to use more accurate calculations and just put them into the lookup table now
Edit 2: Not much but I bought myself 6 extra fps from it, doesn't mean much but should help lower end systems
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